El Dorado vs Cerro

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Dec 16, 2010
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El Dorado... 500 gold right away:xmassign:. Cerro... 10 gold per turn. In a game Cerro will pay out much more gold than El Dorado, but I would rather find El Dorado first. Here is a lesson in Finance from somebody who is not qualified to teach you anything:

1. "Time value of money" - gold later is not as useful as gold right now. Takes 50 turns to catch up to El Dorado, 100 turns you double it. For example, 500 gold right away = 9 warrior-to-sword upgrades when your opponents don't have those kind of resources to match you. The gold :commerce: turns into hammers :hammers: this way, consder how long it takes to make 9 swords from scratch. You may not have 9 iron so early, but Mohawks don't care and Cathy get double iron.

2. "Opportunity cost" - working Cerro means you are not working other tiles. If you chose Cerro over mined silver for example, consider all of the production you are losing... and working silver also gives you money.

I have experiened when the opponents get Cerro it is a bummer :( but not necissarily a game breaker... I have experienced when an opponent gets El Dorado the game can be theoretically over :spank: in some/many? cases with correct play.
 
El Dorado... 500 gold right away:xmassign:. Cerro... 10 gold per turn. In a game Cerro will pay out much more gold than El Dorado, but I would rather find El Dorado first. Here is a lesson in Finance from somebody who is not qualified to teach you anything:

1. "Time value of money" - gold later is not as useful as gold right now. Takes 50 turns to catch up to El Dorado, 100 turns you double it. For example, 500 gold right away = 9 warrior-to-sword upgrades when your opponents don't have those kind of resources to match you. The gold :commerce: turns into hammers :hammers: this way, consder how long it takes to make 9 swords from scratch. You may not have 9 iron so early, but Mohawks don't care and Cathy get double iron.

2. "Opportunity cost" - working Cerro means you are not working other tiles. If you chose Cerro over mined silver for example, consider all of the production you are losing... and working silver also gives you money.

I have experiened when the opponents get Cerro it is a bummer :( but not necissarily a game breaker... I have experienced when an opponent gets El Dorado the game can be theoretically over :spank: in some/many? cases with correct play.

Not to mention the culture from el dorado if worked adds up pretty quick. :king:

Also, on a side note....multiplayer forums which had recently become extremely active are now back to being fairly unused since this past weekend.

In all reality that is too bad. All that back and forth was doing was promotion. Just my 2 cents. Was fun while it lasted I guess. :D
 
Not to mention the culture from el dorado if worked adds up pretty quick. :king:

Also, on a side note....multiplayer forums which had recently become extremely active are now back to being fairly unused since this past weekend.

In all reality that is too bad. All that back and forth was doing was promotion. Just my 2 cents. Was fun while it lasted I guess. :D

Forgot to mention the culture! Kind of like working a settled great artist without the other stuff on the tile, with Spain I think you get 10 culture/turn, super great artist.

Those natural wonders also make funny looking mountains. Can't remember if they count for Observatory/Machu Pichu mountains.

I played another Spain DLC game. Found Fountain and Barringer 1st, +1000 gold. Then +20 happy for settling next to fountain, +6 sci +4 gold for working Barringer. Ridic.

You could always get saucy again so the moderators can't decide who they want to smack first. Funny moderators!
 
Forgot to mention the culture! Kind of like working a settled great artist without working the tile.

Those natural wonders also make funny looking mountains. Can't remember if they count for Observatory/Machu Pichu mountains.

I played another Spain DLC game. Found Fountain and Barringer 1st, +1000 gold. Then +20 happy for settling next to fountain, +6 sci +4 gold for working Barringer. Ridic.

You are lucky! When I play spain I never find any wonders anywhere near my land! Fountain would be huge as spain. The coral reef 2 tile wonder is pretty amazing to find first I would imagine! 2000 gold! What would you even do with that much right off the bat? I don't know!
 
Imagine if DLC are play in MP ? I dont have them but it seems to be overpowered or pure luck civ.
What do you think ?

Fountain > el dorado >> cerro> old faithful > Fuji
 
Imagine if DLC are play in MP ? I dont have them but it seems to be overpowered or pure luck civ.
What do you think ?

Fountain > el dorado >> cerro> old faithful > Fuji

As spain probably...other civs fountain and eldo could be switched depending on who the civ is, sometimes happiness is more important than early gold and free culture, sometimes it isn't. and old faithful gives 2 sci + 3 happy if in your border so as spain double that to 4 + 6 and that = 10, no but old faithful as spain isnt too bad....other civs it is just ok
 
For duels and teams its definatly el dorado >> Fountain >>> cerro> old faithful = Fuji

500 gold = upgrade 9 warri to swords = gg (if no HUGE skilllevel between player)
Fountain is nice but not like a freewin - u can allways kill the fountain city and then well 10 happy is nice but a notre dame is doing same ....

Cerro, faithful and fuji have to be worked and when comparing 10 gold to a possible 4 prod tile - not a big difference (well surly some ..)

There should be option to disable wonders, espacially el dorado - winning every game when opponents might even grab el - just suckz

For a FFA/cton a fountain sounds really nice, not sure if i d perefer el or fountain for it.
I d prefer not to get ganged up to both of it ...
 
Imagine if DLC are play in MP ? I dont have them but it seems to be overpowered or pure luck civ.
What do you think ?

Fountain > el dorado >> cerro> old faithful > Fuji

I played a few DLC duels with Babylon and Spain... here are my findings:

When I rolled Babylon, didn''t worry about science ideas I spammed bowmen & spammed cities to make bowmen. Bowman defend with an 8, ranged with an 8, as cheap as warriors to make. They survive sword and horse strikes, then shoot back at the wounded units. Make a few swords to take the cities. Tech to writing first , settle the scientist, get to iron at same time. A game opponent played Spain, me Babylon... he got 750 gold from finding 1st and 2nd wonders. He killed more bowman than I killed swords, but I made so many of them. Unless he missed a clever idea with that gold. There could be other paths, but I found the bowman rush so strong... inspired by Wainy's youtube videos on how to beat Deity with bowman rush.
 
imo, both El Dorado and fountain of youth should be removed from the game; or at least have an option in the lobby to remove them temporarily.

El Dorado has almost ruined as many games in Civ V as the player "gameruiner" did in Civ IV :D
 
Well... Cerro just allowed me to build only jaguars in all my cities for a ironrush, upgrading each jaguar as they marched to my forward city/front.

About 10 Jags in total upgraded to swords, via Cerro and my regular cash. Not as good as el dorado but still wicked in early game.
 
For duels and teams its definatly el dorado >> Fountain >>> cerro> old faithful = Fuji

500 gold = upgrade 9 warri to swords = gg (if no HUGE skilllevel between player)
Fountain is nice but not like a freewin - u can allways kill the fountain city and then well 10 happy is nice but a notre dame is doing same ....

Cerro, faithful and fuji have to be worked and when comparing 10 gold to a possible 4 prod tile - not a big difference (well surly some ..)

There should be option to disable wonders, espacially el dorado - winning every game when opponents might even grab el - just suckz

For a FFA/cton a fountain sounds really nice, not sure if i d perefer el or fountain for it.
I d prefer not to get ganged up to both of it ...

In duel, Yes Eldorado is better than fountain. In teamer, The map is bigger (more difficult to rush) and you share the 500 cash between team, so it is weaker. In CTON, it depends where the fountain is located, if you need to settle in a crappy place to have it, it is weaker... But usualy fountain is better on long term basis.

I played a few DLC duels with Babylon and Spain... here are my findings:

When I rolled Babylon, didn''t worry about science ideas I spammed bowmen & spammed cities to make bowmen. Bowman defend with an 8, ranged with an 8, as cheap as warriors to make. They survive sword and horse strikes, then shoot back at the wounded units. Make a few swords to take the cities. Tech to writing first , settle the scientist, get to iron at same time. A game opponent played Spain, me Babylon... he got 750 gold from finding 1st and 2nd wonders. He killed more bowman than I killed swords, but I made so many of them. Unless he missed a clever idea with that gold. There could be other paths, but I found the bowman rush so strong... inspired by Wainy's youtube videos on how to beat Deity with bowman rush.

Look crazy and unbalanced: with Babylon, it seems you can play the rush AND the science with succes. I hope they gonna nerf these civs because otherwise next extension which will include them will be unplayable in MP.

What do you think of Mongolia in MP ? I have not seen lot of game with it even if everyone got it.
 
i've only managed to use keshiks in mp once during an isolated start ffa where i amphibious landed a much weaker civ, the next civ had cannons and soon rifles, so hardly a steamroll.

I did take my cs easy and got them upgraded in the process, but that delayed the assault on the civs.

and never had them used against me in the few times mongols have randomed,
 
imo, both El Dorado and fountain of youth should be removed from the game; or at least have an option in the lobby to remove them temporarily.

El Dorado has almost ruined as many games in Civ V as the player "gameruiner" did in Civ IV :D

Yes! Just like there is an option to remove ruins and barbs, I would like them to create an option to remove "bonus" wonders like El Dorado. It should be ez for them to program it in for the next patch (if we are getting any more?)
 
I actually would like the option to set the # of natural wonders. I could be wrong but there are the same amount on a duel as there are on huge right?

When I do the occassional sp game I like to max everything out and this would be one of thsoe things that I would like ot make sure all wonders are in game.
 
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