TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
So I was laying in the bed yesterday, and was imagining how awesome it would be if numerous features would be present in Hot Seat games that would make those Hotseat games between myself fun. One of the things was Intrigue, as we currently know, Intrigue is completely disabled in Multiplayer games (mostly because of human players)
So I thought of something that seemed like a good idea.
Using the idea from the Nights mod for Civ 5.
Any unit you build/purchase, cost happiness points. However, you can at any time decide to go into Mobilization state (like in Civ 3) which, could or could not give certain building bonuses as well as unit bonuses (to encourage going into it).
When choosing the Mobilization state (or otherwise 'planning on attack') you have to choose a Civilization to "conspire against" and also choosing between "Assault" and "City Attack" to mirror the ability to know which city is going to be attacked or if you are planned on being wiped out.
In order to prevent the players from exploiting Mobliization there should be a penalty against being in the Mobilization state for too long (which I would assume would be unhappiness, or higher gold maintenece, or a reducded Culture/Science production or something) which would only exist during Mobilization (and would grow higher the longer you are in, maybe ideally stay for 10-20 turns for those who don't just purchase their units straight away) once you declare war on the civ the reductions disappear. Now there should also be a mechanic that would ensure you don't change your mind about who you attack, and a pernament hit of unhappines (which would simply be "You lied to your people") if you attack a diffrent civlization than you initially planned (you should however be able to change your target whilst in Mobilization).
Whatchu guys think? I think I covered it all that I had in my mind.
So I thought of something that seemed like a good idea.
Using the idea from the Nights mod for Civ 5.
Any unit you build/purchase, cost happiness points. However, you can at any time decide to go into Mobilization state (like in Civ 3) which, could or could not give certain building bonuses as well as unit bonuses (to encourage going into it).
When choosing the Mobilization state (or otherwise 'planning on attack') you have to choose a Civilization to "conspire against" and also choosing between "Assault" and "City Attack" to mirror the ability to know which city is going to be attacked or if you are planned on being wiped out.
In order to prevent the players from exploiting Mobliization there should be a penalty against being in the Mobilization state for too long (which I would assume would be unhappiness, or higher gold maintenece, or a reducded Culture/Science production or something) which would only exist during Mobilization (and would grow higher the longer you are in, maybe ideally stay for 10-20 turns for those who don't just purchase their units straight away) once you declare war on the civ the reductions disappear. Now there should also be a mechanic that would ensure you don't change your mind about who you attack, and a pernament hit of unhappines (which would simply be "You lied to your people") if you attack a diffrent civlization than you initially planned (you should however be able to change your target whilst in Mobilization).
Whatchu guys think? I think I covered it all that I had in my mind.