Talorifeyden
Chieftain
- Joined
- Dec 12, 2005
- Messages
- 4
hi guys..
i allways played (vanilla) civ3 1.00 US.. and everything was fine.
now i patched to 1.29f, the corruption prob that troubled me most is solved, nice patch.. BUT now my cities just do what they want to do.. they produce tons of workers while each city got 10-20 inaktiv workers waiting for jobs like terretory expansion (new irri, roads etc) or cleaning pollution..
i told the governor to NEVER build WORKERS in ALL CITIES!
but they just don't care...
even if other things got marked OFTEN, it's ignored..
no matter if i manage produktion via govenor or civ3 manages production for me..
every square of my terretory is fully upgraded with irri/mines, roads and railroads.. 300 workers on ~35 cities and he still wants more.. even if the city size is "1"..
every turn i just press A or B and hold it for about 1 minute..
that cannot be real!
i don't wont to set every city task by hand, 20 turns would take hours to play.. therefor they included the govenor thing i guess..
anyone an idea to solve the prob?
ps: the "allways build previously built unit" field is unchecked!
i allways played (vanilla) civ3 1.00 US.. and everything was fine.
now i patched to 1.29f, the corruption prob that troubled me most is solved, nice patch.. BUT now my cities just do what they want to do.. they produce tons of workers while each city got 10-20 inaktiv workers waiting for jobs like terretory expansion (new irri, roads etc) or cleaning pollution..
i told the governor to NEVER build WORKERS in ALL CITIES!

but they just don't care...

no matter if i manage produktion via govenor or civ3 manages production for me..
every square of my terretory is fully upgraded with irri/mines, roads and railroads.. 300 workers on ~35 cities and he still wants more.. even if the city size is "1"..
every turn i just press A or B and hold it for about 1 minute..

i don't wont to set every city task by hand, 20 turns would take hours to play.. therefor they included the govenor thing i guess..
anyone an idea to solve the prob?

ps: the "allways build previously built unit" field is unchecked!