Erebus isolated valleys

I've never seen a valley with NO exits (peaks around 100% of the valley). Do you not even have water access? It's fairly common to have a small valley with no exit but the ocean--just beeline sailing and galley your way out. But if you have nothing but peaks, that is a bug.
 
That's likely to be addressed by cephalo sometime soon in the future (2 month or so) since he already mentioned it might be put on his to-do list for the script. :) (that includes no valleys with no gates save waterways... As in: guaranteed connection via gates on land.)

If you have a buggy map from the script I'm sure cephalo would appreciate if you would post a save in the creation.py-thread or erebus-thread in the modmod subforum subsection or "main" FFH2 subforum respectively. He more likely will! take notice there than here. ;)

I also had one utterly enclosed part of the map separated from the rest quite some time ago. But it really shouldn't happen...
 
This is my only complaint about the Erebus (Creation) mapscript. I hate having to research techs I don't want and spend 20 turns microing my stack 'o death across a 1-tile channel just to get at a rival on the same continent. I think Great sages should be able to destroy mountains (maybe great engineers - see Hannibal, Crossing the Alps). Of course, that would require them to move impassible, but that wouldn't be too ridiculous or overpowered.
 
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