Master_Hugian
Warlord
- Joined
- Oct 27, 2006
- Messages
- 176
Have given an idea some thought and with to share it to see how duable it might be to mod.
First this is what I would like to accumplish with these ideas.
1) Make espionage a part of every game and not something rarely done, and then generally only then by those who specialize in it.
2) Remove the micromanagement of spies as you move them from city to city.
3) Add more misdirection to allow espionage to fool even human players
4) Change how Council of Esus spreads and make it a function of espionage
________________________________________________________________
New System
*Ratcatchers (and spy units) are removed. Instead espionage is conducted in the espionage screen. When selecting a city in the screen and browsing through the costs to perform the missions, you should actually be able to perform the missions. Due to all the missions requiring no more spies, all missions are increased in cost by 25-50%.
You may only perform one espionage mission per city, and all mission are conducted at the beginning of the next turn. (Distorts players from AIs and adds a slight delay)
(Alternative) Before you can perform missions, you must first do the Infiltrate City mission.
Council of Esus
* Instead of being spread by units, it is instead spread as part of a mission. Upon spreading the religion to that city, whenever one of your spies get caught it instead say you have caught a spy of the undercouncil (thus not revealing who funded the spy)
Svartalfar
* The svartalfar ability to kidnap great people is turned into a Svartalfar only mission. On a successful attempt, it notes to the player that the great person has been assassinated (same as the assassinate great person mission). Failure however, reveals the true intend. (Council of Esus may not protect against this)
You have heard this one before
Membership is no longer revealed unless you are part of it (Perhaps showing a simbol next to the score, otherwise all other referances to it are removed)
Alignment is not changed, of course they will pretend to be good, can't use slavery though in this act.
Religion shown is not changed from previous religion.
What do you think?
First this is what I would like to accumplish with these ideas.
1) Make espionage a part of every game and not something rarely done, and then generally only then by those who specialize in it.
2) Remove the micromanagement of spies as you move them from city to city.
3) Add more misdirection to allow espionage to fool even human players
4) Change how Council of Esus spreads and make it a function of espionage
________________________________________________________________
New System
*Ratcatchers (and spy units) are removed. Instead espionage is conducted in the espionage screen. When selecting a city in the screen and browsing through the costs to perform the missions, you should actually be able to perform the missions. Due to all the missions requiring no more spies, all missions are increased in cost by 25-50%.
You may only perform one espionage mission per city, and all mission are conducted at the beginning of the next turn. (Distorts players from AIs and adds a slight delay)
(Alternative) Before you can perform missions, you must first do the Infiltrate City mission.
Council of Esus
* Instead of being spread by units, it is instead spread as part of a mission. Upon spreading the religion to that city, whenever one of your spies get caught it instead say you have caught a spy of the undercouncil (thus not revealing who funded the spy)
Svartalfar
* The svartalfar ability to kidnap great people is turned into a Svartalfar only mission. On a successful attempt, it notes to the player that the great person has been assassinated (same as the assassinate great person mission). Failure however, reveals the true intend. (Council of Esus may not protect against this)
You have heard this one before
Membership is no longer revealed unless you are part of it (Perhaps showing a simbol next to the score, otherwise all other referances to it are removed)
Alignment is not changed, of course they will pretend to be good, can't use slavery though in this act.
Religion shown is not changed from previous religion.
What do you think?