Event Victory Condition?

Meester

Chieftain
Joined
Jun 30, 2007
Messages
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We have victory conditions like Tower Of Mastery, Time and Conquest but have we got a victory condition relating to an event?

An idea I have is basically a rip-off from Lord Of The Rings and goes something like this....

If there is a volcano around then either just Hyborem (as in the hero) or any evil hero can forge the Crown Of Excellence/ The Two-Ring/ add wonderful device here etc as long as they stand within 1 square of the volcano. How long it takes to forge is debatable.

The item like Orthus's axe is that it can be passed to other units. Its main power is turning the wearer invisible (however it doesn't affect good or neutral heroes). Another power would be making civs (ai) more susceptible to becoming your vassal if you station the unit with the ring in one of their cities. However it can also be passed onto enemy units and turn them to your side except sufficiently high level heroes.

If a sufficiently high level hero seizes control of the ring and goes to the volcano where it was created it can then be destroyed and thus secure victory for his civilization (this only applies to good or neutral civs).

Id imagine a situation where an event pops up saying that you have acquired the knowledge to make an all powerful item and that only one of your heroes can create it. You would then perhaps have to put your hero in harms way to create it. After you have it you could then pass it to other players units in their borders to make them turn to you and even in their cities.

You would have evil civs closing their borders with the volcano in it so no hero can pass if a neutral or good civ seizes the ring (references to Mordor here). Plus the volcano may occasionally decide to erupt.

This would be a random event and would require a volcano or two appearing also via events.
 
We have victory conditions like Tower Of Mastery, Time and Conquest but have we got a victory condition relating to an event?

An idea I have is basically a rip-off from Lord Of The Rings and goes something like this....

If there is a volcano around then either just Hyborem (as in the hero) or any evil hero can forge the Crown Of Excellence/ The Two-Ring/ add wonderful device here etc as long as they stand within 1 square of the volcano. How long it takes to forge is debatable.

The item like Orthus's axe is that it can be passed to other units. Its main power is turning the wearer invisible (however it doesn't affect good or neutral heroes). Another power would be making civs (ai) more susceptible to becoming your vassal if you station the unit with the ring in one of their cities. However it can also be passed onto enemy units and turn them to your side except sufficiently high level heroes.

If a sufficiently high level hero seizes control of the ring and goes to the volcano where it was created it can then be destroyed a thus secure victory for his civilization (this only applies to good or neutral civs).

Id imagine a situation where an event pops up saying that you have acquired the knowledge to make an all powerful item and that only one of your heroes can create it. You would then have to put your hero maybe in harms way to create it. After you have it you could then pass it to other players units in their borders to make them turn to you and even in their cities.

You would have evil civs closing their borders with the volcano in it so no hero can pass if a neutral or good civ seizes the ring (references to Mordor here). Plus the volcano may occasionally decide to erupt.

This would be a random event and would require a volcano or two appearing also via events.
It's a bit too blatant of a LOTR rip-off, IMO, and a bit too random for a victory condition. Something similar as an event or quest line could be interesting though, where you can obtain a fairly powerful item (evil) or sacrifice it for some other advantage (good). Something that springs to mind is if the (Good) unit that sacrifices/destroys the item gains Hero or something like that.

It would have to be balanced though, once again due to the randomness of events.

Volcanoes don't seem that rare to me, at least by mid-late game. Most of my games with Living World finish with a good half-dozen of them, while non-Living World games finish with 2-3.
 
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