sylvanllewelyn
Perma-newb
- Joined
- Oct 19, 2006
- Messages
- 2,021
To be clear I did not use that for the T162 game. However I did like stated somewhere for the T145 one that I would use the whole panoply of possibility. However I never declared war after trading so maybe it balances out
I fully understand the concern and I'm of the opinion that this should be fixed. My point is only to illustrate all problems the game currently have and that kind of exploits are part of it.
Won't try again managing 21 cities and 60 trade routes is too much of a chore
"Whole panoply of tactics?" Does that include, for every time you renew a trade route, changing all citizens of one of the cities to "unemployed" or working useless tiles, renew the route, and then putting all citizens back to work? Just to maximise trade route yield by maximising the difference in base yield?
For 60 trade routes? (Please say no...)
Game balance is OK, faster game is good for multiplayer. For improving AI, easy way is to just script the AI to copy all the build orders on this forum. Apollo difficulty AI Slavic Battlesuit rush anyone?
And I watched your video on the African Union game. Your decisions were eye-openers, although I do not agree with all the choices 100%.