Final Frontier Suggestions

As far as suggestions:

1. The graphics for the planets should mean something as to their value. And that value should be communicated. It looks like Gas Giants are 0/2/5 but it ain't clear.

2. Spies/Recon Drones/Merc Droids you get the idea. We need 'em and BTS can use them.

3. Planets should require a Landing Party to capture. At least one per population. As balance any occupied system makes half the production & credits.

4. All ship advancements should be tied to technology. Maybe having those Advancements available on all new ships but for a retrofit ($) cost as a balancing tool.

5. And either Capital Ships or a Death Beam tech should be required to Pillage systems...
 
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1. Color tells you planet stats, size tells you pop. Rings and moons do not matter. I wonder if star color indicates planets.

2. Stealth ships served all those purposes (with promotions available). Stealth will cost more after the patch...

3. Landing party 1 per would be difficult against population 16 systems.

4. agree

5. agree
 
Grat mod but it is not MoO2 :P I hope some day a mod will emerge from FF and be like Stars!, MoO2 and CivIV:Fall from Heaven 2 all in one.

For now, great job guys :D but keep on working.

Things I need to consider this a very goog mod would be: [for now it is a good mod only ;) ]
- more technology, expand the technology tree, wider not longer, make economy branch, weponry branches, ship construction branch, socjology/religion/philosophy
- range! ships shouldnt explore space endlesly, only x parseks from your borders, maybe make all movement like airplains, then hiding close to borders would make interception a nice strategy [I havent the slightest idea how you would explain it to the AI :/]
- no 'space roads'

Hmm, I going to search my MoO2 cd now. Have fun :)
 
^^

1. Color tells you planet stats, size tells you pop. Rings and moons do not matter. I wonder if star color indicates planets.

But why hide the ball? Give me some meaningful damn stats!

2. Stealth ships served all those purposes (with promotions available). Stealth will cost more after the patch...

IMHO, no. Stealth ships are attackers. A spy team are, well, spies. Grabbing of info, treasury, etc. It is an important and different mechanism.

3. Landing party 1 per would be difficult against population 16 systems.

True. But worlds are big places with lots of folks. That's why some softening up via Orbital Bombarment should be an option.

A tech for Bio-weaponry for targeted population slaughter would be welcome as well. Screw the nukes! Put some plagues into your missles! :D
 
B.E.M. (Bug eyed monsters) : I would like to see some alien ships attack instead of the pirates. (And they should have unique ship art).

I know that having a bunch of races (like MOO2) would be way too much to imagine.
 
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