1. The graphics for the planets should mean something as to their value. And that value should be communicated. It looks like Gas Giants are 0/2/5 but it ain't clear.
2. Spies/Recon Drones/Merc Droids you get the idea. We need 'em and BTS can use them.
3. Planets should require a Landing Party to capture. At least one per population. As balance any occupied system makes half the production & credits.
4. All ship advancements should be tied to technology. Maybe having those Advancements available on all new ships but for a retrofit ($) cost as a balancing tool.
5. And either Capital Ships or a Death Beam tech should be required to Pillage systems...
Grat mod but it is not MoO2 I hope some day a mod will emerge from FF and be like Stars!, MoO2 and CivIV:Fall from Heaven 2 all in one.
For now, great job guys but keep on working.
Things I need to consider this a very goog mod would be: [for now it is a good mod only ]
- more technology, expand the technology tree, wider not longer, make economy branch, weponry branches, ship construction branch, socjology/religion/philosophy
- range! ships shouldnt explore space endlesly, only x parseks from your borders, maybe make all movement like airplains, then hiding close to borders would make interception a nice strategy [I havent the slightest idea how you would explain it to the AI :/]
- no 'space roads'
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