If you used the in-built tree editor, then your problem must be that one of the tribes cannot trace a path from nil to future tech. That is a sure way to crash Civ2.
Have you checked for typos? Even a missplaced comma can crash the rules file. Likewise, the FW editor has a habit of occasionally deleting entire chunks of the rules file, so you may want to check that as well.
IMHO notepad is the best program to edit the rules file with - it ain't user friendly, but it is reliable.
Having a unit that the civ can't build yet on the map definetly won't cause a crash.
Will fiddle about and see what I can do about it, but a lot of the process is like driving with a blindfold on
Scenario creation gets a lot easier as you go on. Most people would agree that the tech tree is the hardest thing to edit, so don't worry if you have troubles at first.
And remember, if all else fails, just steal someone else's tech tree
Using notepad to fiddle with rules.txt is what one is doing, and the error was as ye have said: tech path interrupted. Fixed and now works
Just troubleshooting right now; reorganizing units and rules so that proper sounds can be worked in, and so that knight and musketeer slot are somewhat left alone. It may mean doing away with two units, (Harrier and a M-109 Paladin), but am trying to streamline gameplay.
As I said, one now has a workable tech tree for units, and now will embark upon a campaign of renaming old techs, wonders and improvements, before moving onto terrain.
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