So I don't like the Civ4 BTS flanking system. I don't even like the base Civ4 flanking system!
This is an attempt to redo it.
Flanking is changed from a percent chance to a bonus. This bonus is applied to the unit strength when you are making flank checks.
Most flanking units have a unit they attempt to flank at. Call this the flanking target.
At the start of combat, units with flanking attempt to engage their target of choice, rather than the unit that is opposing them.
AttackerStr+Flank% vs DefenderStr is rolled. If the attacker wins, the attacker has bypassed the Defender.
Next, the Defender cavalry can attempt to screen the attack -- get in the way of the attacking cavalry. Roll AttackerStr+Flank% vs the best DefenderStr+Flank%.
If the attacker wins both the initial Flank and the Screen contest, it gets to fight the target it wants to flank.
If the attacker wins the initial Flank, but loses the Screen contest, it gets to fight the screening defender. This battle is a mobile battle, and both sides continue to add their flanking chance to the fight. (Otherwise, a high-flank-percent defender could be screwed by being the designated screener)
If the attacker loses the initial Flank, it fights the initial defender.
The fight then proceeds.
When the attacker takes it's last damage from a killing blow, there is another flanking contest. If the attacker wins, it disengages: a final SCREEN check is done to see if the disengaged units are trapped and killed regardless.
...
In short:
FLANKING contest between attacker and best defender
SCREEN contest between attacker and best screener
The above two contests determine who the attacker ends up fighting. SCREEN contest doesn't occur if attacker loses FLANK battle.
Normal battle then proceeds, however if it is a battle as a result of a screen check, both sides continue to add their flanking bonuses to the fight.
If the attacker loses the battle, FLANK contest between attacker and defender. If the attacker wins this contest, it disengages.
Then SCREEN contest between attacker and remaining best flanking defender (other than the existing one). If this SCREEN check wins, attacker is killed.
....
So now you can defend against attacker's cavalry in two ways.
First, a strong anti-horse unit is difficult to disengage from: the intial FLANK contest. So bringing along pikemen actually helps defend your catapults!
Second, your own cavalry has a chance to intercept the attackers. If your cavalry has high flank promotions, it has bonuses to intercept: and if it is strong, it will pound the attacking cavalry into the dust.
So FLANK% is now useful for both attack and defense.
...
Flank modifiers will be upped, as they are no longer absolute percentages. Now much is something I'll have to play with. I'm thinking 3 times as high?
Notice that even with very high flank modifiers you still won't retreat reliably, because the defender can have the same high flank modifiers.
...
What should happen if there is no catapult to attack -- should there still be check to go into a screen battle? The attacker could be worse off because the defenders flanking abilities are much stronger...
Then again, there is the problem of an attacking stack being weaker because it brings along catapults, which allows the attacker to fight the cavalry and ignore the pikemen.
Hurm.
Thoughts?
This is an attempt to redo it.
Flanking is changed from a percent chance to a bonus. This bonus is applied to the unit strength when you are making flank checks.
Most flanking units have a unit they attempt to flank at. Call this the flanking target.
At the start of combat, units with flanking attempt to engage their target of choice, rather than the unit that is opposing them.
AttackerStr+Flank% vs DefenderStr is rolled. If the attacker wins, the attacker has bypassed the Defender.
Next, the Defender cavalry can attempt to screen the attack -- get in the way of the attacking cavalry. Roll AttackerStr+Flank% vs the best DefenderStr+Flank%.
If the attacker wins both the initial Flank and the Screen contest, it gets to fight the target it wants to flank.
If the attacker wins the initial Flank, but loses the Screen contest, it gets to fight the screening defender. This battle is a mobile battle, and both sides continue to add their flanking chance to the fight. (Otherwise, a high-flank-percent defender could be screwed by being the designated screener)
If the attacker loses the initial Flank, it fights the initial defender.
The fight then proceeds.
When the attacker takes it's last damage from a killing blow, there is another flanking contest. If the attacker wins, it disengages: a final SCREEN check is done to see if the disengaged units are trapped and killed regardless.
...
In short:
FLANKING contest between attacker and best defender
SCREEN contest between attacker and best screener
The above two contests determine who the attacker ends up fighting. SCREEN contest doesn't occur if attacker loses FLANK battle.
Normal battle then proceeds, however if it is a battle as a result of a screen check, both sides continue to add their flanking bonuses to the fight.
If the attacker loses the battle, FLANK contest between attacker and defender. If the attacker wins this contest, it disengages.
Then SCREEN contest between attacker and remaining best flanking defender (other than the existing one). If this SCREEN check wins, attacker is killed.
....
So now you can defend against attacker's cavalry in two ways.
First, a strong anti-horse unit is difficult to disengage from: the intial FLANK contest. So bringing along pikemen actually helps defend your catapults!
Second, your own cavalry has a chance to intercept the attackers. If your cavalry has high flank promotions, it has bonuses to intercept: and if it is strong, it will pound the attacking cavalry into the dust.
So FLANK% is now useful for both attack and defense.
...
Flank modifiers will be upped, as they are no longer absolute percentages. Now much is something I'll have to play with. I'm thinking 3 times as high?
Notice that even with very high flank modifiers you still won't retreat reliably, because the defender can have the same high flank modifiers.
...
What should happen if there is no catapult to attack -- should there still be check to go into a screen battle? The attacker could be worse off because the defenders flanking abilities are much stronger...
Then again, there is the problem of an attacking stack being weaker because it brings along catapults, which allows the attacker to fight the cavalry and ignore the pikemen.
Hurm.
Thoughts?