Flemmish art Rules !!

TheDuckOfFlanders

the fish collecter
Joined
May 21, 2001
Messages
2,247
Location
pond 59
From the preview of game revolution:


Now, onto the changes. The first and most obvious one is to the overall look of the game. Unsurprisingly, the graphics look more detailed and intricate than past games in the series. They are not, however, slick or modern. Rather than emulating the bright, smooth textures of games like Age of Mythology, the design team chose to build the overall look of the game around Pieter Bruegel's Tower of Babel.

Even a casual look at the new "City View" screen shows the influence of Bruegel's work, which was itself patterned after the ancient buildings Bruegel saw in Rome. Whether or not this is a good thing will probably turn out to be a matter of personal preference (and has already proven to be so among the GR editorial staff).

The gaming industry, like the music industry, has conditioned us to believe that contemporary works should have a certain feel to them, a trendy slickness that Civilization III does not have. Instead, the look of a game whose focus is building things which can endure over time is modeled on Flemish Renaissance art which has remained culturally significant for almost half a millennium. This makes sense to me, but it is interesting to ponder how many critics will pan the graphics because they look "dated."

----------------------------------------

And i kinda like live in Brugge ,thus i am one lucky fellow.
I kinda noticed the city view had a lot in coman with my city.
(I can see my house)

But siriously ,If sid is givving civIII that sort of style the game MUST BE Good...

 
Back
Top Bottom