Gargantuan AI army stuck endlessly

Vorpal+5

Venturing in Erebus
Joined
Mar 25, 2008
Messages
658
And another major bug! :blush:

This bug is there since Kael did Fall From Heaven... The bug is that as soon as one unit in a stack has 0 move (spells reducing move exists since a long time), then the AI stack will not move at all.

Here in FF/Rife, we have this effect from the Haunted Lands, which can give a -1 move to living units...

See the screeny. 160 axemen from Mechanos (yes Mechanos is slightly overpowered, don't they pay upkeep or what? but that's not the problem...). Some have the effect, and so it has been since 20 turns that they are stuck.

The paradox is that the more numerous is an AI army, the more chance it has to be royally screwed, because the probabilities that at least one unit get the effect is higher.

So... the solution is either to find the bug in AI thinking, and you can then tell Kael where lie the problem, or alter all the effects by giving something else (like all terrain cost +1, etc.) but no 'paralyzing'.
 
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