Gotm 40

Duke of Marlbrough

The Quiet Moderator
Retired Moderator
Joined
Jun 23, 2001
Messages
9,702
Location
Southern CA, USA
Following the results of the polls the results for the players choice game are:

Map Size: Large
Land Mass: Large
Land Form: Continents
Climate: Normal
Temperature: Temperate
Age: 4 Billion Years
Difficulty Level: King
Level of Competition: 7 Civilizations
Gender: Male
Barbarian Activity: Raging Hordes
Game Rules: Use Standard Rules
Your Tribe: Romans
City Style: Medieval Castle


You start as Ceaser, the leader of the Romans.

Starting Techs are:
Bronze Working
Pottery

GOTM40.jpg


Review the Rules for the GOTM

Download the GOTM
 
(warning to La fayette - black-clicking commentary follows...)

With a Large landmass and Continental landform I'd thought we might start on the "main continent", but oh well. Perhaps that's why we got 2 Settlers. There is a hidden Special tile in view, but this is not a good spot to do a One City Challenge, as there would be no access to the Ocean. To the east there are two spots with 4 Special tiles each, one on the Ocean with Pheasant, Whale, Fish and something in the Whale line. None of this info is "Spoiler" - it can all be derived with a little black-clicking and the use of Map Editor to draw a duplicate map.

From the Starting Techs, here are some potential Tech Plans:
=Standard Monarchy-Trade-Philosophy-MonoTheism
Alp/CoL/Cer/MON/Wri/Cur/TRA/Map/Lit/Mys/PHI-Hor/(Mas)/PT/MT

=Early Republic-Trade-Philosophy-MonoTheism
Alp/CoL/Wri/Cer/Lit/REP/Cur/TRA/Map/Mys/PHI-(Mas/Med)/Hor/PT/MT

=Early Conquest
Alp/CoL/Cer/MON/Cur/Hor/TRA/Map/PT/War/FEU/CHI

=OCC Variant: Early Republic-Trade-Medicine-Astronomy
Alp/Wri/Cer/CoL/Lit/REP/Cur/TRA/Map/Mys/PHI-MED/Mas/Cst/Mat/AST

The hard part about sticking to a Tech Plan is the temptation to pop a Hut. With Raging Hordes, before you found your first city the chance of getting a tech is only 20%, while that of getting a Mercenary unit is 60% and Gold is 20%. After you found your first city, if it is less than 4 tiles away the same percentages apply. However, if you have not used your second Settler to found a second city the chance of getting a tech is doubled to 40%.
 
The initial site looks great for a city -- but the temptation to pop the hut is also great -- wonder how many will do so...
 
I always pop all huts I can before founding my first city you can only get good things. I will even delay founding the first city to get another hut. I figure it would take several turns to build any unit later. Most techs are useful, and it would take several turns later to research it. I don't like a delay towards monarchy, but sometimes you get help towards monarchy. I think that part evens out.
 
Is it cheat to have Portuguese as an AI civ instead of Spanish?
I mean the city.txt file was changed and instead of spanish there are the portuguese (only names were changed in the rules.txt).
Good Luck!
PS: I have to submit the game until when?
 
Depends on your definition of "bad things" - getting an off-path tech may postpone getting out of Despotism.
 
I like to pop a few huts before founding the first city, as any units I get (60% chance) will be unsupported. As soon as I get one off-path tech I'll hold off till government change.
 
I'm beginning to think that it might be more valuable to getting a good score to play the game slow, really thinking through each move. I haven't used any of the utilities or even looked them up, like Civ2Plann which I've seen mentioned, to plot a course of tech advancement. But I have always like the game, especially the early exploration and building that I run through the turns quickly with only some basic goals, like getting to Monarchy and looking for free goodie huts.

Since time to play is limited for me I am torn by which avenue to take. Getting a high GOTM score is a new goal for me so I will try a few games with more planning and slower turns and see what happens.
 
Tanstaafl said:
Since time to play is limited for me I am torn by which avenue to take. Getting a high GOTM score is a new goal for me so I will try a few games with more planning and slower turns and see what happens.

If your playing time is limited, you should play 'green star' (conquer or land as early as possible). High score is time consuming and IMHO rather boring.

Personally, I always play 'green star' with no helper programs, no bribe and no black-clicking = the plain game :p

(but ElephantU plays with many windows open, and it is OK for me: each one must find one's way to maximize fun :) ).
 
I do like the conquest path because it is so much fun to act violently in a game and get those agressive feelings released in a safe way. I have won (regular games, not GOTM) by landing a spaceship but that is too technical at the end when I play as a producer of goods and balance all the diplomatic sides as the AI gets anxious and all the other civ's gang up on me.

"Its good to be the King!"
 
Experience with Early Landing comparison games at Apolyton.Net makes me feel that a lot of micro-management and planning is necessary to shoot for the "green star" level. I cannot think of any Green Stars that have gone to Spaceship winners recently; I think they have all been Conquest. Conquest can be done faster, and with less planning, but it must be started early, and the civ must focus entirely on conquest, forgoing any WLTCD Republican growth and diversions for city development.
 
Well i always go for an expantionist/isolationist policy till i get a good economy. By that time i'm far more advanced than everyone else and because they're already gangbanging my civ (witch helps to handle the game in democracy) i just launch a non-bloody war against every civ that isn't in democracy (eh eh what a transport full of spies can make ;).
 
I can't download it for some reason... Just bringing up 30 pages of asian script... ?!?!?

Help!
 
Morgasshk said:
I can't download it for some reason... Just bringing up 30 pages of asian script... ?!?!?

Help!

Try right-clicking on the link and choose 'Save target as'..

Here's the link: GOTM40.SAV
 
Back
Top Bottom