It was really tempting to play for score again, because it seemed easier, with restarts on and with "simplified combat". I am new to that system, and mildly dislike it. It increases the luck factor, and it reduces the importance of careful planning IMO. Finally (around 1400BC), I decided to take the harder road and go for EC. Growth was predictably fast, with 2 settlers, King level and good terrain.
2650BC: Monarchy.
1350BC: MPE + Poly (without HBR) + Lit soon. I was working on Lit, but when I saw the Celts were too, I raised taxes and waited for them. They took 14 turns, but I think my idea was OK, especially since this is a low-gold game (no huts, little chance at tribute). Maybe LH before MPE was a better idea, but I like to see the maps, and to try little tricks with the AI techs.
At this point I'm happy to have 13 cities, but the map looks really big, especially with re-starts on. My plan is first to destroy the nearby Mongols, mainly with elephants. I don't care about losing my Key-Civ. I want to locate the re-spawn zone ASAP, which I expect to be Mongolia. Also, it's time to start moving troops or settlers towards the distant Greeks and Celts.
1000BC: LH, and the long-range flotillas depart.
825BC: Finally, the Celts are Literate and I can switch to Philo and do science again. The Mongols sneak attack with a warrior and win.
775BC: Philo+Republic. I usually take Monotheism here, but wasn't sure about the value of crusaders with simplified combat (still not sure).
Also, I wanted to experiment with a 4-turn switch to Rep for a little growth spurt. I got about 10 extra citizens at the cost of 2 turns of anarchy, but about 5 of the new citizens were entertainers for a while. I got about a 10-15% boost in production at a fairly small cost (not counting the cost of the missed crusaders).
475BC: Monotheism = end of research. I traded for pottery + masonry, planning Pyr/HG. Usually, homeland cities on a watery map don't serve much purpose in an EC endgame, so I often use them for Wonders. But if I had known how bad the restarts would be, I might have cranked out more units.
400BC: No more Mongols. Unfortunately, Karakorum was captured [not razed], so the Sioux re-spawn was NOT nearby, as I had hoped. I spent four more turns disbanding the city, but it was too late for the Sioux.
The rest: I conquered the Zulus, Greeks, Spanish and Celts within a few hundred years. But I had approx 15 respawns, with only about half occuring in Mongolia (which turned out to be a pretty big place). So, my EC date was well into the AD years, and is probably not a green-star contender.
In case anybody missed my previous rant about re-spawns, I will summarize it here by "I HATE 'EM !".
2650BC: Monarchy.
1350BC: MPE + Poly (without HBR) + Lit soon. I was working on Lit, but when I saw the Celts were too, I raised taxes and waited for them. They took 14 turns, but I think my idea was OK, especially since this is a low-gold game (no huts, little chance at tribute). Maybe LH before MPE was a better idea, but I like to see the maps, and to try little tricks with the AI techs.
At this point I'm happy to have 13 cities, but the map looks really big, especially with re-starts on. My plan is first to destroy the nearby Mongols, mainly with elephants. I don't care about losing my Key-Civ. I want to locate the re-spawn zone ASAP, which I expect to be Mongolia. Also, it's time to start moving troops or settlers towards the distant Greeks and Celts.
1000BC: LH, and the long-range flotillas depart.
825BC: Finally, the Celts are Literate and I can switch to Philo and do science again. The Mongols sneak attack with a warrior and win.
775BC: Philo+Republic. I usually take Monotheism here, but wasn't sure about the value of crusaders with simplified combat (still not sure).
Also, I wanted to experiment with a 4-turn switch to Rep for a little growth spurt. I got about 10 extra citizens at the cost of 2 turns of anarchy, but about 5 of the new citizens were entertainers for a while. I got about a 10-15% boost in production at a fairly small cost (not counting the cost of the missed crusaders).
475BC: Monotheism = end of research. I traded for pottery + masonry, planning Pyr/HG. Usually, homeland cities on a watery map don't serve much purpose in an EC endgame, so I often use them for Wonders. But if I had known how bad the restarts would be, I might have cranked out more units.
400BC: No more Mongols. Unfortunately, Karakorum was captured [not razed], so the Sioux re-spawn was NOT nearby, as I had hoped. I spent four more turns disbanding the city, but it was too late for the Sioux.
The rest: I conquered the Zulus, Greeks, Spanish and Celts within a few hundred years. But I had approx 15 respawns, with only about half occuring in Mongolia (which turned out to be a pretty big place). So, my EC date was well into the AD years, and is probably not a green-star contender.
In case anybody missed my previous rant about re-spawns, I will summarize it here by "I HATE 'EM !".
