There are a lot of minor (or in some cases quite major) complaints I have about Civ V. Most of them have been there since day one and have never been fixed, much to my frustration. Given that Ed says we'd be surprised how much people at Firaxis read the forums, I thought it might be a good idea to create a sort of 'checklist' of annoyances that can be addressed if needed. Here are some of mine:
- Units knowing if a tile is occupied halfway across the map, and having to have their commands constantly reassigned. Please just make this only happen for the next movement.
- Units moving off of roads/railroads because they have movement points left and a unit is stopping them from moving forward. It severely slows them down getting to the final destination.
- Civilian units not being able to move through neutral military units. Why is this included? It just make 1UPT unecessarily annoying.
- Poor UI in textboxes (like save games and civilopedia searches). You can't use arrow keys, you can't select text, you can use commands like ctrl+a, all making it extremely tedius to rename a save file, correct a typo, or add a new search.
- Misleading text. Civ V is full of text which is simply false. The tooltip for the inquisitor says it removes religion from 'a city', but it only removes it from one of your own cities. In order to upgrade, the tooltip says you need to be in 'friendly' territory. This heavily implies you can upgrade in allied/friendly CS territory or civs you've made a DoF with, but this is not the case. The tradition finisher bonus only applies to cities you yourself found, but this is never mentioned. There are multiple cases like this. In Civ VI the devs should go through the text with a fine toothcomb to avoid these issues.
- The civilopedia in Civ V is terribly designed. It is very hard to navigate and very light on specific gameplay information.
- Autosave turn count is wrong. The autosave happens at the end of the turn, so when you open up a 'turn 5' file you'll start on turn 6.
- Being forced into decisions without being able to check information. A civ wants to become your friend? You have to answer now without any diplomatic information, otherwise the option will be removed for the next few turns. A civ attacked a CS you've pledged to protect? Have to respond right there and then, without checking the CS first. The infoaddict mod does a good job of addressing this.
These are all the ones I can think of. There are other issues I have with Civ V, but they come more down to personal opinion or balance concerns. This thread is more about design issues, things that were overlooked, and unnecessary inconveniences. Do people have any other gripes of this nature? I really hope the devs put in more QA this time around to make sure these issues don't plague VI.
- Units knowing if a tile is occupied halfway across the map, and having to have their commands constantly reassigned. Please just make this only happen for the next movement.
- Units moving off of roads/railroads because they have movement points left and a unit is stopping them from moving forward. It severely slows them down getting to the final destination.
- Civilian units not being able to move through neutral military units. Why is this included? It just make 1UPT unecessarily annoying.
- Poor UI in textboxes (like save games and civilopedia searches). You can't use arrow keys, you can't select text, you can use commands like ctrl+a, all making it extremely tedius to rename a save file, correct a typo, or add a new search.
- Misleading text. Civ V is full of text which is simply false. The tooltip for the inquisitor says it removes religion from 'a city', but it only removes it from one of your own cities. In order to upgrade, the tooltip says you need to be in 'friendly' territory. This heavily implies you can upgrade in allied/friendly CS territory or civs you've made a DoF with, but this is not the case. The tradition finisher bonus only applies to cities you yourself found, but this is never mentioned. There are multiple cases like this. In Civ VI the devs should go through the text with a fine toothcomb to avoid these issues.
- The civilopedia in Civ V is terribly designed. It is very hard to navigate and very light on specific gameplay information.
- Autosave turn count is wrong. The autosave happens at the end of the turn, so when you open up a 'turn 5' file you'll start on turn 6.
- Being forced into decisions without being able to check information. A civ wants to become your friend? You have to answer now without any diplomatic information, otherwise the option will be removed for the next few turns. A civ attacked a CS you've pledged to protect? Have to respond right there and then, without checking the CS first. The infoaddict mod does a good job of addressing this.
These are all the ones I can think of. There are other issues I have with Civ V, but they come more down to personal opinion or balance concerns. This thread is more about design issues, things that were overlooked, and unnecessary inconveniences. Do people have any other gripes of this nature? I really hope the devs put in more QA this time around to make sure these issues don't plague VI.