Have ideas to a futuristc mod and other stuff.

Planas

Chieftain
Joined
Apr 25, 2017
Messages
22
New to the community, old civ player.

A little introduction of myself, I'm brazilian, 25, I play civilization since the dawn of time, started mainly with Civ II played a bit of III, IV and a ton of V. Now i spent most of my time messing around with VI and changing numbers and variables in the code, nothing fancy since my coding skills are very basic and my SQL is basically null. I used to always play continents, marathon, on deity, huge maps with max civilizations and city state, now i make my own research time with standard speed production and I don't play multiplayer.

This idea started started because I spent 2 weeks without internet connection, I moved to a new place and had a problem with the internet company. I only had a handful of animes and only civ VI to play. I watched Code Geass a mecha anime(Giant Robots) and had an epiphany, making a mod based on futuristic stuff, like mechas from the Gundam franchise, Gurren Lagan, Code Geass, Ghost in The Shell and other animes, and what we think/know about the future and of course ideas the community give.

The mod mainly would involve how a futuristic society would be in 10 to 100 years from now, with giant robots of death or even more. I'm aware some ideas, maybe, wont be able to be implemented, but i think it would be a nice addition to some people, specially those who likes to play the same game for long periods of time, and get annoyed by researching future tech every 2 turns and thrive for a futurist idea of the world.

So what would be the basics for the mod, changing some things from modern, information era, and adding 20+ new techs, from sea platforming farms to giants robots wars, cyborgs, new districts, buildings, evolution, new resources. Maybe the same number of civics, I couldn't think of that many but I have about 3 to 5 already on my mind.

My basic idea was to make two main branches, one for mecha and war upgrades, the second one for city, districts infrastructure, cyborgs and defenses from the the branch number one. Civics would be complementary to the new techs, since I'm not really into social aspects of the world, I only use Facebook to talk to my girlfriend. We have some idea of what a near future society would be like on the anime Ghost In The Shell but nothing too deep.

For now I've thought about 2 districts one for mecha producing and an upgraded version of neighborhoods. Don't know if it's possible to replace or destroy a district in the game right now. My goal is to make a steady long evolution to a future society, so every 2 to 3 techs of each branch there would be upgrades for these districts and old ones.

For civics i thought the basic increase x for y district and z for w production.

New units, some specific to civz, for instance americans have a buff when attacking with a Mecha outside of it's territory, japan has bonus defense, french has bonus movement on their territory in order to retreat faster. Let's use some of the anime/manga lore, Pacific Rim and our imagination for each civilization.

New wonders, like the Gundam Statue in japan or the section 9 from the Ghost In Shell series, reduces amenities from the new neighborhood district for instance.

In my games, when reaching information era I usually have about 15 - 30 cities, 2 to 4 AI has an average of 15 cities and the rest have an average of 4-8 cities, so balancing the mod for 7 - 10 fully bonus stacked cities should do the trick, I don't know if it's possible to change science to take years/months but we can do simple math and convert those numbers in years, like for instance the tech for a prototype MK-I mecha would take 5 years, so it would take 60 turns, I generate 1k science so the tech cost would be 60k, just throwing some random numbers, in my current game i have 1k science at the renascence era.

So how strong I think these giants robots of death should be? Very, very, very, powerful, the first iteration should be able to resist 6 armies of modern armor, but they shouldn't be able to capture cities or increase cities defenses so it wouldn't just run over by it, later when future technologies are developed we can make them attack cities. For each tech developed add new features, for instance Mecha MK-V now can fly.

How my idea has developed so far is the following:
Mecha Branch

- Tech 1
-Prototype MK-1 single unit canot be upgraded, form corps or army, only one can be created by civilization (All prototypes will have this property, don't know if this is possible right now but probably when the modding tools came, it will. It takes a lot of time to produce, for instance 2 years).

-Reveal new resource.

- Tech 2
-MK-I fully functional can be upgraded into corps and armies (a lot easier to produce, an army for instance would take 6 months).

-Prototype MK-II new special skill (like can fight on water), from now on mechas need a new resource to be build (from now on a prototype should be able to handle 3 armies of the previous generation).

-Mecha producing district (I'm not sure if we should limit the number you can build for civilizations but for now every city can build one).

Tech 3
-MK-II fully functional.

-MK-III Prototype (Immune to nuclear devices).

-New buildings for the Mecha district.

Keep going until MK-X, it will be a single unit not able to form corps and armies, would cost a lot to build and maintain, would handle 6 armies of MK-IX. Somewhere maybe tech 5 we have the Gundam Wonder, reduces the cost to make Mechas by half.

Structure Branch:
Now here is where the real fun begin.

New neighborhood: Will have the same number of housing as usual based on appealing, but it would take the bonuses of the districts adjacent to it and improvements, so if it's adjacent to an industrial zone, with 5 bonus production and 5 farms, it will take the 5 bonus production + the buildings and the food yields from the farms, farms no longer provide housing but are upgraded to give more food, and the appeal is inversely proportional to negative amenities (6 housing = -1 amenities, 5 = -2, 4 = -3...).

New buildings based on the adjacency of neighborhoods (Not sure if possible, but hey I'm just throwing ideas), cryptopolice station, to combat the amenities and civil unrest.

New buildings for all districts, cryptobank for commercial hub for instance, Virtual Reality for Entertainment, cyborg factory for industrial hub and so on.

New improvements: sea farm (I read somewhere Portugal or Spain is thinking of doing something like this) container farms, deep drilling, underwater turbine for production, or anything high tech we can think of.

New units: Cyborg armies with bonuses against mecha, jets, tanks, missiles, terraforming builders, interplanetary traders, space missiles to shut down enemies satellites or send death from above, and etc.

New Wonder: Section 9, reduces all amenities caused by the new neighborhood.

Information era: I really think spaceport should be limited to one or two for each civ, other than that I don't plan on changing much, but what I really would like is build-able satellites, that can only be produced in spaceports like in Civilization Beyond Earth (Big Brother is watching), it would work out like balloons but wouldn't trigger the AI like a single unit patrolling your borders. It actually blows my mind it was never implemented in the normal civ series.

Modern era: Upgrade ranger to sniper then to sniper elite.

I used a lot of animes as example but in no way I want to build an anime like mod, expept for the mecha part, it's just a source for great ideas, like Elon Musk idea of the brain connected to the net and live for ever, it isn't new, we have ghost in the shell anime (1995) that already discussed that idea, and the manga, if i recall correctly is from the late 80's.

For now it's all I have and can remember, thank you for reading, hope that aren't many mistakes and waiting for some feedback.
 
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