Healing units

eddie_verdde

Warlord
Joined
Jan 1, 2005
Messages
250
Location
Coimbra, Portugal
Don't you think that healing units should have a cost?

If an army has been damaged in a battle, it will need new weapons and new men to recover its full strenght. Making new weapons and recruiting new men requires time, that's why a unit needs to spend a turn inside a city to be healed, but it also requires money and manpower, so, we should have to spent some shields (now hammers) and gold to heal the unit.

Give me some feedback on this issue please.
 
there are other threads about this, instead of starting a new one, just go look at the large threads that have been tlaking about this for months. Cheers, it is a plausable and valid idea, but there are many posts on this subject, no need for a whole new thread about it.
 
I think 1 gold per turn healing is enough. Any more and you'd never be able to have an ancient war, since youd be running out of money so fast.
 
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