Alright, in my first mod, I pretty much just copied another civ's UA and slightly altered it. Something I intend to change eventually but... not my concern until after BNW drops. In the meantime I'm trying to get another couple mods going. I asked for suggests for unique abilities and units/buildings and I got a few I liked. Okay! Time to do some research and figure out how to make those things work now!
-SEVERAL HOURS LATER-
Okay! I have NO IDEA what I'm doing... >.<;;
I was kind of hoping there would be some simple if/then type statements I could just tweak, but that was wishful thinking it seems. Most of the other UA's that I thought I could reference and modify appear to have very specifically hardcoded values they're changing. So I'm not sure if there's even anything I can do in the XML files to make this work and I'm afraid to even look at some of this LUA stuff... But in general I find myself with little clue where to even start. And in a few cases unsure if what I want to do is even possible. So I'm looking for any available help with this.
The following is a list of some proposed abilities and effects that I'm looking for help with.
-Unique Ability that provides +1 Food and +25% Food per turn in Cities during a Golden Age.
-Unique Great General that causes nearby units to earn Golden Age points from killing enemies.
-Unique Ability that would make Mountain Tiles workable to provide varying yields that change after certain techs are researched.
-Unique Walls/Building that would reduce combat effectiveness of nearby enemy units.
If any of these are unfeasible, then okay, I just need confirmation of that. But if they can be done, then how would I accomplish it?
-SEVERAL HOURS LATER-
Okay! I have NO IDEA what I'm doing... >.<;;
I was kind of hoping there would be some simple if/then type statements I could just tweak, but that was wishful thinking it seems. Most of the other UA's that I thought I could reference and modify appear to have very specifically hardcoded values they're changing. So I'm not sure if there's even anything I can do in the XML files to make this work and I'm afraid to even look at some of this LUA stuff... But in general I find myself with little clue where to even start. And in a few cases unsure if what I want to do is even possible. So I'm looking for any available help with this.
The following is a list of some proposed abilities and effects that I'm looking for help with.
-Unique Ability that provides +1 Food and +25% Food per turn in Cities during a Golden Age.
-Unique Great General that causes nearby units to earn Golden Age points from killing enemies.
-Unique Ability that would make Mountain Tiles workable to provide varying yields that change after certain techs are researched.
-Unique Walls/Building that would reduce combat effectiveness of nearby enemy units.
If any of these are unfeasible, then okay, I just need confirmation of that. But if they can be done, then how would I accomplish it?