PhazonReborn
Chieftain
Hi there,
Fairly long time player of Civ V, and new owner of Civ VI because of the Steam winter sale.
I did my obligatory "first game" as Teddy on a quick game, and it was pretty quiet all game. I decided to choose Warlord (level 3 difficulty) just to get my feet wet. Seems the AI is pretty easy on this mode. I remember having a tough time in Civ V even on Warlord until I started getting good enough to tackle King and above, but I digress.
I get the concept of districts, but the long-term planning that seems to go along with them is what is crippling my game plan. Now, all I used to know about Civ is gone, I feel lost here. I think I understand what I need to do, but how to implement districts the correct and optimal way are what I'm asking.
What if you cannot found a city next to any mountains? Do campuses become something less of a priority? Do you generally want at least one of all district types in every city? Also, it seems like in general, this game heavily favors city spamming. Where I was more of a tall player in V, I feel like optimally you need 10+ cities in this game. Is there any point to specializing a city for certain districts? When it comes to Amenities, which now replace happiness, does this always mean that I should be looking for land plots that have 2 or more luxuries?
Any tips for this mechanic, which seems to be the biggest change to the game, is welcome.
Another question - what type of victory favors Teddy? I started going for science but the production needs to finish the Mars satellites is too great and the AI won on Culture before I could finish.
Fairly long time player of Civ V, and new owner of Civ VI because of the Steam winter sale.
I did my obligatory "first game" as Teddy on a quick game, and it was pretty quiet all game. I decided to choose Warlord (level 3 difficulty) just to get my feet wet. Seems the AI is pretty easy on this mode. I remember having a tough time in Civ V even on Warlord until I started getting good enough to tackle King and above, but I digress.
I get the concept of districts, but the long-term planning that seems to go along with them is what is crippling my game plan. Now, all I used to know about Civ is gone, I feel lost here. I think I understand what I need to do, but how to implement districts the correct and optimal way are what I'm asking.
What if you cannot found a city next to any mountains? Do campuses become something less of a priority? Do you generally want at least one of all district types in every city? Also, it seems like in general, this game heavily favors city spamming. Where I was more of a tall player in V, I feel like optimally you need 10+ cities in this game. Is there any point to specializing a city for certain districts? When it comes to Amenities, which now replace happiness, does this always mean that I should be looking for land plots that have 2 or more luxuries?
Any tips for this mechanic, which seems to be the biggest change to the game, is welcome.
Another question - what type of victory favors Teddy? I started going for science but the production needs to finish the Mars satellites is too great and the AI won on Culture before I could finish.