Help with Building Properties

Garett20

Prince
Joined
Aug 10, 2010
Messages
429
Location
Toronto,Canada
I came across some building properties and don't know what they do. Can someone help me?

<MinAreaSize>
<FreeStartEra>
<ConquestProb>(I think i know what this one does but just to be sure)
<NumBuildingNeeded>-1</NumBuildingNeeded>?????????
<Building_LocalResourceAnds>
<Building_DomainProductionModifiers>
 
I don't know, but maybe my guesses can be of help anyway:
<MinAreaSize> Minimum amount of tile influenced by the city before a building can be built?
<FreeStartEra> Buildings that come built in your capital (/other cities on creation too?) when you start in a later era.
<ConquestProb> Likeliness of building still being in the city if it's conquered
<NumBuildingNeeded> Amount of other (random) buildings needed in the city (or in total) before this one is available.
<Building_LocalResourceAnds> Building can only be built if there is a worked source of X nearby.
<Building_DomainProductionModifiers> Building is more effective or builds faster if the city is built on/near a certain terrain feature.
 
Well here are the meanings from Civ4 if it helps at all.
<MinAreaSize> Size of adjacent body of water for sea buildings
<FreeStartEra> Building is free if you start in this Era or later.
<ConquestProb> Percentage chance building will survive if city is captured.


These I know what they do myself
<NumBuildingNeeded> This is the code used for national wonders right now, it tells the number of the required buildings you have to have before you can build it. Apparently a -1 tells the code one in every city.

<Building_LocalResourceAnds> ANDS is used when when there is only one possible resource to build the building(IE your building needs Iron with no exception). ORS would be used if your building needs either IRON or Horses

<Building_DomainProductionModifiers> This one increases the production for whichever domain you select, land units, sea units, or air units.
 
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