JamesRoper1403
Chieftain
- Joined
- Mar 7, 2016
- Messages
- 34
I am trying to add a few units to my game using the existing models in the game. e.g. using the Destroyer model with some stat changes to create a Cruiser.
I had managed to create the Cruiser... But then I went on to add some further units using some details from other mods to help. But now none of these changes show up in-game and I am lost as to where the problem lies.
Any help would be greatly appreciated!
Units.xml
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/7/2016 10:28:58 AM -->
<GameData>
<Units>
<Row>
<Class>UNITCLASS_ARMORED_FRIGATE</Class>
<Type>UNIT_ARMORED_FRIGATE</Type>
<PrereqTech>TECH_STEAM_POWER</PrereqTech>
<Combat>50</Combat>
<RangedCombat>40</RangedCombat>
<Cost>250</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ARMORED_FRIGATE</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_ARMORED_FRIGATE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ARMORED_FRIGATE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_ARMORED_FRIGATE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_IRONCLAD</UnitArtInfo>
<UnitFlagIconOffset>53</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>10</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_PROTECTED_CRUISER</Class>
<Type>UNIT_PROTECTED_CRUISER</Type>
<PrereqTech>TECH_DYNAMITE</PrereqTech>
<Combat>45</Combat>
<RangedCombat>45</RangedCombat>
<Cost>240</Cost>
<Moves>4</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_PROTECTED_CRUISER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_PROTECTED_CRUISER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_PROTECTED_CRUISER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_PROTECTED_CRUISER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_IRONCLAD</UnitArtInfo>
<UnitFlagIconOffset>53</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>10</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_FRIGATE</Class>
<Type>UNIT_FRIGATE</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>35</Combat>
<RangedCombat>33</RangedCombat>
<Cost>185</Cost>
<Moves>5</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_FRIGATE</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_FRIGATE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_FRIGATE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_FRIGATE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_FRIGATE</UnitArtInfo>
<UnitFlagIconOffset>51</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>8</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_FRIGATE</Class>
<Type>UNIT_ENGLISH_SHIPOFTHELINE</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>40</Combat>
<RangedCombat>40</RangedCombat>
<Cost>170</Cost>
<Moves>5</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SHIPOFTHELINE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SHIPOFTHELINE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_U_ENGLISH_SHIPOFTHELINE</UnitArtInfo>
<UnitFlagIconOffset>52</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>9</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_CARAVEL</Class>
<Type>UNIT_CARAVEL</Type>
<PrereqTech>TECH_ASTRONOMY</PrereqTech>
<Combat>20</Combat>
<RangedCombat>20</RangedCombat>
<Cost>120</Cost>
<Moves>4</Moves>
<HurryCostModifier>30</HurryCostModifier>
<Range>1</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CARAVEL</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CARAVEL_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CARAVEL_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CARAVEL</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_CARAVEL</UnitArtInfo>
<UnitFlagIconOffset>42</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>43</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_CUTTER</Class>
<Type>UNIT_CUTTER</Type>
<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
<Combat>30</Combat>
<RangedCombat>30</RangedCombat>
<Cost>90</Cost>
<Moves>6</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>1</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_PIRATE_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CUTTER</Description>
<Civilopedia>TXT_KEY_CIV5_CUTTER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CUTTER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CUTTER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_CARAVEL</UnitArtInfo>
<UnitFlagIconOffset>42</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>43</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_GALLEON</Class>
<Type>UNIT_GALLEON</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>40</Combat>
<RangedCombat>40</RangedCombat>
<Cost>250</Cost>
<Moves>4</Moves>
<HurryCostModifier>25</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_GALLEON</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_GALLEON_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_GALLEON_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_GALLEON</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_MOD_GALLEON</UnitArtInfo>
<UnitFlagIconOffset>52</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>9</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_CARRACK</Class>
<Type>UNIT_CARRACK</Type>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<Combat>30</Combat>
<RangedCombat>30</RangedCombat>
<Cost>150</Cost>
<Moves>4</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CARRACK</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CARRACK_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CARRACK_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CARRACK</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_U_PORTUGUESE_CARRACK</UnitArtInfo>
<UnitFlagIconOffset>51</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>8</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_GALLEON</Class>
<Type>UNIT_EAST_INDIAMAN</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>35</Combat>
<RangedCombat>35</RangedCombat>
<Cost>225</Cost>
<Moves>6</Moves>
<HurryCostModifier>25</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_EAST_INDIAMAN</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_EAST_INDIAMAN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_EAST_INDIAMAN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_EAST_INDIAMAN</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_MOD_GALLEON</UnitArtInfo>
<UnitFlagIconOffset>52</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>9</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_CLIPPER</Class>
<Type>UNIT_CLIPPER</Type>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<Combat>28</Combat>
<RangedCombat>30</RangedCombat>
<Cost>250</Cost>
<Moves>7</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CLIPPER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CLIPPER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CLIPPER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CLIPPER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<BaseGold>150</BaseGold>
<NumGoldPerEra>50</NumGoldPerEra>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_FRIGATE</UnitArtInfo>
<UnitFlagIconOffset>51</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>8</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_BATTLESHIP</Class>
<Type>UNIT_BATTLESHIP</Type>
<PrereqTech>TECH_ELECTRONICS</PrereqTech>
<Combat>90</Combat>
<RangedCombat>90</RangedCombat>
<Cost>425</Cost>
<Moves>4</Moves>
<Range>3</Range>
<AirInterceptRange>1</AirInterceptRange>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>Battleship</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_BATTLESHIP_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_BATTLESHIP_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_BATTLESHIP</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BATTLESHIP</UnitArtInfo>
<UnitFlagIconOffset>68</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>21</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_CARRIER</Class>
<Type>UNIT_CARRIER</Type>
<PrereqTech>TECH_ELECTRONICS</PrereqTech>
<Combat>55</Combat>
<Cost>425</Cost>
<Moves>5</Moves>
<CombatClass>UNITCOMBAT_CARRIER</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_CARRIER_SEA</DefaultUnitAI>
<Description>Carrier</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_CARRIER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CARRIER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CARRIER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo>SPECIALUNIT_FIGHTER</SpecialCargo>
<DomainCargo>DOMAIN_AIR</DomainCargo>
<UnitArtInfo>ART_DEF_UNIT_CARRIER</UnitArtInfo>
<UnitFlagIconOffset>70</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>23</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_DESTROYER</Class>
<Type>UNIT_DESTROYER</Type>
<PrereqTech>TECH_ELECTRONICS</PrereqTech>
<Combat>50</Combat>
<RangedCombat>50</RangedCombat>
<Cost>320</Cost>
<Moves>7</Moves>
<Range>2</Range>
<AirInterceptRange>2</AirInterceptRange>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_DESTROYER</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_DESTROYER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_DESTROYER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_DESTROYER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>67</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>20</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_DESTROYER</Class>
<Type>UNIT_CORVETTE</Type>
<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech>
<Combat>40</Combat>
<RangedCombat>40</RangedCombat>
<Cost>280</Cost>
<Moves>6</Moves>
<Range>1</Range>
<AirInterceptRange>1</AirInterceptRange>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CORVETTE</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_CORVETTE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CORVETTE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CORVETTE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>67</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>20</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_MODERN_FRIGATE</Class>
<Type>UNIT_MODERN_FRIGATE</Type>
<PrereqTech>TECH_COMPUTERS</PrereqTech>
<Combat>50</Combat>
<RangedCombat>50</RangedCombat>
<Cost>290</Cost>
<Moves>6</Moves>
<Range>2</Range>
<AirInterceptRange>2</AirInterceptRange>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_MODERN_FRIGATE</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_MODERN_FRIGATE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ATOMIC_FRIGATE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_MODERN_FRIGATE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>80</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>33</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_BATTLESHIP</Class>
<Type>UNIT_DREADNOUGHT</Type>
<PrereqTech>TECH_REFRIGERATION</PrereqTech>
<Combat>70</Combat>
<RangedCombat>80</RangedCombat>
<Cost>400</Cost>
<Moves>4</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_DREADNOUGHT</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_DREADNOUGHT_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_DREADNOUGHT_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_DREADNOUGHT</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BATTLESHIP</UnitArtInfo>
<UnitFlagIconOffset>68</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>21</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_BATTLESHIP</Class>
<Type>UNIT_PRE-DREADNOUGHT_BATTLESHIP</Type>
<PrereqTech>TECH_BIOLOGY</PrereqTech>
<Combat>65</Combat>
<RangedCombat>65</RangedCombat>
<Cost>375</Cost>
<Moves>4</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_PRE-DREADNOUGHT_BATTLESHIP</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_PRE-DREADNOUGHT_BATTLESHIP_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_PRE-DREADNOUGHT_BATTLESHIP_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_PRE-DREADNOUGHT_BATTLESHIP</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BATTLESHIP</UnitArtInfo>
<UnitFlagIconOffset>68</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>21</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_CRUISER</Class>
<Type>UNIT_CRUISER</Type>
<PrereqTech>TECH_RADIO</PrereqTech>
<Combat>65</Combat>
<RangedCombat>75</RangedCombat>
<Cost>390</Cost>
<Moves>6</Moves>
<Range>2</Range>
<AirInterceptRange>2</AirInterceptRange>
<HurryCostModifier>20</HurryCostModifier>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CRUISER</Description>
<Civilopedia>TXT_KEY_UNIT_CRUISER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CRUISER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_CRUISER_HELP</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_ROBOTICS</ObsoleteTech>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>80</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>33</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
</Units>
</GameData>
Unit Classes.xml
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/7/2016 7:36:13 PM -->
<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_ARMORED_CRUISER</Type>
<Description>TXT_KEY_ARMORED_CRUISER</Description>
<DefaultUnit>UNIT_ARMORED_CRUISER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CUTTER</Type>
<Description>TXT_KEY_UNIT_CUTTER</Description>
<DefaultUnit>UNIT_CUTTER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_GALLEON</Type>
<Description>TXT_KEY_UNIT_GALLEON</Description>
<DefaultUnit>UNIT_GALLEON</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CARRACK</Type>
<Description>TXT_KEY_UNIT_CARRACK</Description>
<DefaultUnit>UNIT_CARRACK</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CLIPPER</Type>
<Description>TXT_KEY_UNIT_CLIPPER</Description>
<DefaultUnit>UNIT_CLIPPER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CORVETTE</Type>
<Description>TXT_KEY_UNIT_CORVETTE</Description>
<DefaultUnit>UNIT_CORVETTE</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DREADNOUGHT</Type>
<Description>TXT_KEY_UNIT_DREADNOUGHT</Description>
<DefaultUnit>UNIT_DREADNOUGHT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_PRE-DREADNOUGHT_BATTLESHIP</Type>
<Description>TXT_KEY_UNIT_PRE-DREADNOUGHT_BATTLESHIP</Description>
<DefaultUnit>UNIT_PRE-DREADNOUGHT_BATTLESHIP</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CRUISER</Type>
<Description>TXT_KEY_UNIT_CRUISER</Description>
<DefaultUnit>UNIT_CRUISER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_PROTECTED_CRUISER</Type>
<Description>TXT_KEY_UNIT_PROTECTED_CRUISER</Description>
<DefaultUnit>UNIT_PROTECTED_CRUISER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_MODERN_FRIGATE</Type>
<Description>TXT_KEY_UNIT_MODERN_FRIGATE</Description>
<DefaultUnit>UNIT_MODERN_FRIGATE</DefaultUnit>
</Row>
</UnitClasses>
</GameData>
I had managed to create the Cruiser... But then I went on to add some further units using some details from other mods to help. But now none of these changes show up in-game and I am lost as to where the problem lies.
Any help would be greatly appreciated!
Units.xml
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/7/2016 10:28:58 AM -->
<GameData>
<Units>
<Row>
<Class>UNITCLASS_ARMORED_FRIGATE</Class>
<Type>UNIT_ARMORED_FRIGATE</Type>
<PrereqTech>TECH_STEAM_POWER</PrereqTech>
<Combat>50</Combat>
<RangedCombat>40</RangedCombat>
<Cost>250</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ARMORED_FRIGATE</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_ARMORED_FRIGATE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ARMORED_FRIGATE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_ARMORED_FRIGATE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_IRONCLAD</UnitArtInfo>
<UnitFlagIconOffset>53</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>10</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_PROTECTED_CRUISER</Class>
<Type>UNIT_PROTECTED_CRUISER</Type>
<PrereqTech>TECH_DYNAMITE</PrereqTech>
<Combat>45</Combat>
<RangedCombat>45</RangedCombat>
<Cost>240</Cost>
<Moves>4</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_PROTECTED_CRUISER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_PROTECTED_CRUISER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_PROTECTED_CRUISER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_PROTECTED_CRUISER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_IRONCLAD</UnitArtInfo>
<UnitFlagIconOffset>53</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>10</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_FRIGATE</Class>
<Type>UNIT_FRIGATE</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>35</Combat>
<RangedCombat>33</RangedCombat>
<Cost>185</Cost>
<Moves>5</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_FRIGATE</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_FRIGATE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_FRIGATE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_FRIGATE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_FRIGATE</UnitArtInfo>
<UnitFlagIconOffset>51</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>8</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_FRIGATE</Class>
<Type>UNIT_ENGLISH_SHIPOFTHELINE</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>40</Combat>
<RangedCombat>40</RangedCombat>
<Cost>170</Cost>
<Moves>5</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_SHIPOFTHELINE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ENGLISH_SHIPOFTHELINE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SHIPOFTHELINE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_U_ENGLISH_SHIPOFTHELINE</UnitArtInfo>
<UnitFlagIconOffset>52</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>9</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_CARAVEL</Class>
<Type>UNIT_CARAVEL</Type>
<PrereqTech>TECH_ASTRONOMY</PrereqTech>
<Combat>20</Combat>
<RangedCombat>20</RangedCombat>
<Cost>120</Cost>
<Moves>4</Moves>
<HurryCostModifier>30</HurryCostModifier>
<Range>1</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CARAVEL</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CARAVEL_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CARAVEL_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CARAVEL</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_CARAVEL</UnitArtInfo>
<UnitFlagIconOffset>42</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>43</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_CUTTER</Class>
<Type>UNIT_CUTTER</Type>
<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
<Combat>30</Combat>
<RangedCombat>30</RangedCombat>
<Cost>90</Cost>
<Moves>6</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>1</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_PIRATE_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CUTTER</Description>
<Civilopedia>TXT_KEY_CIV5_CUTTER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CUTTER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CUTTER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_CARAVEL</UnitArtInfo>
<UnitFlagIconOffset>42</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>43</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_GALLEON</Class>
<Type>UNIT_GALLEON</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>40</Combat>
<RangedCombat>40</RangedCombat>
<Cost>250</Cost>
<Moves>4</Moves>
<HurryCostModifier>25</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_GALLEON</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_GALLEON_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_GALLEON_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_GALLEON</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_MOD_GALLEON</UnitArtInfo>
<UnitFlagIconOffset>52</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>9</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_CARRACK</Class>
<Type>UNIT_CARRACK</Type>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<Combat>30</Combat>
<RangedCombat>30</RangedCombat>
<Cost>150</Cost>
<Moves>4</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CARRACK</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CARRACK_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CARRACK_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CARRACK</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_U_PORTUGUESE_CARRACK</UnitArtInfo>
<UnitFlagIconOffset>51</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>8</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_GALLEON</Class>
<Type>UNIT_EAST_INDIAMAN</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>35</Combat>
<RangedCombat>35</RangedCombat>
<Cost>225</Cost>
<Moves>6</Moves>
<HurryCostModifier>25</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_EAST_INDIAMAN</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_EAST_INDIAMAN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_EAST_INDIAMAN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_EAST_INDIAMAN</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_MOD_GALLEON</UnitArtInfo>
<UnitFlagIconOffset>52</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>9</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_CLIPPER</Class>
<Type>UNIT_CLIPPER</Type>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<Combat>28</Combat>
<RangedCombat>30</RangedCombat>
<Cost>250</Cost>
<Moves>7</Moves>
<HurryCostModifier>20</HurryCostModifier>
<Range>2</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CLIPPER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_CLIPPER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CLIPPER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CLIPPER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<BaseGold>150</BaseGold>
<NumGoldPerEra>50</NumGoldPerEra>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_FRIGATE</UnitArtInfo>
<UnitFlagIconOffset>51</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>8</PortraitIndex>
<MoveRate>WOODEN_BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_BATTLESHIP</Class>
<Type>UNIT_BATTLESHIP</Type>
<PrereqTech>TECH_ELECTRONICS</PrereqTech>
<Combat>90</Combat>
<RangedCombat>90</RangedCombat>
<Cost>425</Cost>
<Moves>4</Moves>
<Range>3</Range>
<AirInterceptRange>1</AirInterceptRange>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>Battleship</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_BATTLESHIP_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_BATTLESHIP_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_BATTLESHIP</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BATTLESHIP</UnitArtInfo>
<UnitFlagIconOffset>68</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>21</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_CARRIER</Class>
<Type>UNIT_CARRIER</Type>
<PrereqTech>TECH_ELECTRONICS</PrereqTech>
<Combat>55</Combat>
<Cost>425</Cost>
<Moves>5</Moves>
<CombatClass>UNITCOMBAT_CARRIER</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_CARRIER_SEA</DefaultUnitAI>
<Description>Carrier</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_CARRIER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CARRIER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CARRIER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo>SPECIALUNIT_FIGHTER</SpecialCargo>
<DomainCargo>DOMAIN_AIR</DomainCargo>
<UnitArtInfo>ART_DEF_UNIT_CARRIER</UnitArtInfo>
<UnitFlagIconOffset>70</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>23</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_DESTROYER</Class>
<Type>UNIT_DESTROYER</Type>
<PrereqTech>TECH_ELECTRONICS</PrereqTech>
<Combat>50</Combat>
<RangedCombat>50</RangedCombat>
<Cost>320</Cost>
<Moves>7</Moves>
<Range>2</Range>
<AirInterceptRange>2</AirInterceptRange>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_DESTROYER</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_DESTROYER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_DESTROYER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_DESTROYER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>67</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>20</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_DESTROYER</Class>
<Type>UNIT_CORVETTE</Type>
<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech>
<Combat>40</Combat>
<RangedCombat>40</RangedCombat>
<Cost>280</Cost>
<Moves>6</Moves>
<Range>1</Range>
<AirInterceptRange>1</AirInterceptRange>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CORVETTE</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_CORVETTE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CORVETTE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CORVETTE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>67</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>20</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_MODERN_FRIGATE</Class>
<Type>UNIT_MODERN_FRIGATE</Type>
<PrereqTech>TECH_COMPUTERS</PrereqTech>
<Combat>50</Combat>
<RangedCombat>50</RangedCombat>
<Cost>290</Cost>
<Moves>6</Moves>
<Range>2</Range>
<AirInterceptRange>2</AirInterceptRange>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_MODERN_FRIGATE</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_MODERN_FRIGATE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ATOMIC_FRIGATE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_MODERN_FRIGATE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>80</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>33</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_BATTLESHIP</Class>
<Type>UNIT_DREADNOUGHT</Type>
<PrereqTech>TECH_REFRIGERATION</PrereqTech>
<Combat>70</Combat>
<RangedCombat>80</RangedCombat>
<Cost>400</Cost>
<Moves>4</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_DREADNOUGHT</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_DREADNOUGHT_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_DREADNOUGHT_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_DREADNOUGHT</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BATTLESHIP</UnitArtInfo>
<UnitFlagIconOffset>68</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>21</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
-<Row>
<Class>UNITCLASS_BATTLESHIP</Class>
<Type>UNIT_PRE-DREADNOUGHT_BATTLESHIP</Type>
<PrereqTech>TECH_BIOLOGY</PrereqTech>
<Combat>65</Combat>
<RangedCombat>65</RangedCombat>
<Cost>375</Cost>
<Moves>4</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_PRE-DREADNOUGHT_BATTLESHIP</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_PRE-DREADNOUGHT_BATTLESHIP_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_PRE-DREADNOUGHT_BATTLESHIP_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_PRE-DREADNOUGHT_BATTLESHIP</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BATTLESHIP</UnitArtInfo>
<UnitFlagIconOffset>68</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>21</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_CRUISER</Class>
<Type>UNIT_CRUISER</Type>
<PrereqTech>TECH_RADIO</PrereqTech>
<Combat>65</Combat>
<RangedCombat>75</RangedCombat>
<Cost>390</Cost>
<Moves>6</Moves>
<Range>2</Range>
<AirInterceptRange>2</AirInterceptRange>
<HurryCostModifier>20</HurryCostModifier>
<CombatClass>UNITCOMBAT_NAVALRANGED</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CRUISER</Description>
<Civilopedia>TXT_KEY_UNIT_CRUISER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CRUISER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_CRUISER_HELP</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Mechanized>true</Mechanized>
<ObsoleteTech>TECH_ROBOTICS</ObsoleteTech>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>80</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>33</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>
</Units>
</GameData>
Unit Classes.xml
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/7/2016 7:36:13 PM -->
<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_ARMORED_CRUISER</Type>
<Description>TXT_KEY_ARMORED_CRUISER</Description>
<DefaultUnit>UNIT_ARMORED_CRUISER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CUTTER</Type>
<Description>TXT_KEY_UNIT_CUTTER</Description>
<DefaultUnit>UNIT_CUTTER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_GALLEON</Type>
<Description>TXT_KEY_UNIT_GALLEON</Description>
<DefaultUnit>UNIT_GALLEON</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CARRACK</Type>
<Description>TXT_KEY_UNIT_CARRACK</Description>
<DefaultUnit>UNIT_CARRACK</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CLIPPER</Type>
<Description>TXT_KEY_UNIT_CLIPPER</Description>
<DefaultUnit>UNIT_CLIPPER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CORVETTE</Type>
<Description>TXT_KEY_UNIT_CORVETTE</Description>
<DefaultUnit>UNIT_CORVETTE</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DREADNOUGHT</Type>
<Description>TXT_KEY_UNIT_DREADNOUGHT</Description>
<DefaultUnit>UNIT_DREADNOUGHT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_PRE-DREADNOUGHT_BATTLESHIP</Type>
<Description>TXT_KEY_UNIT_PRE-DREADNOUGHT_BATTLESHIP</Description>
<DefaultUnit>UNIT_PRE-DREADNOUGHT_BATTLESHIP</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_CRUISER</Type>
<Description>TXT_KEY_UNIT_CRUISER</Description>
<DefaultUnit>UNIT_CRUISER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_PROTECTED_CRUISER</Type>
<Description>TXT_KEY_UNIT_PROTECTED_CRUISER</Description>
<DefaultUnit>UNIT_PROTECTED_CRUISER</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_MODERN_FRIGATE</Type>
<Description>TXT_KEY_UNIT_MODERN_FRIGATE</Description>
<DefaultUnit>UNIT_MODERN_FRIGATE</DefaultUnit>
</Row>
</UnitClasses>
</GameData>