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Joined
Jan 8, 2002
Messages
699
In a scenario, how do I make it where political discussions can't take place?
 
Err, no negotiations?

This in the events file should do it:

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF
 
Hmm..I put it into the events.txt, but that didn't transfer over to the game...I did it manually in the game, but I can still talk to people. Does this take effect once the scenario has actually begun?

Just so you know, I'm making a scenario.
 
You have to run a delevent.bat file on the saved game.

Otherwise, the old events that are there will be used.

Also, if you haven't loaded up the scenario yet as a scenrio there are actually no events files.

Hoped that helped some.

Pap
 
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