hex editing .MAP file from saved game

Adamos

Chieftain
Joined
Jan 29, 2011
Messages
9
Location
Havířov, Czech republic
Hi everyone,

i am new to this site and admire what some members do (etc really great terraform editor, which i can´t use, cause of being newbie here).

I was wondering, how to hex-edit resources in saved game. I found out it is in .MAP file, not in .SVE file, but i wasn't able to find anything about that file. It looks like a mess to me. .SVE file is well organized and you can learn anything about it, but .MAP file makes me crazy :) Mostly saved maps in various games do not vary in size. This grows as game continues and totally changes inside even after tiny change in the game. Nothing like 8 bytes per tile or something like this. I really like hex-editing, but this is too much for me :)

Do anyone has some hints? Thanks a lot.
 
Thanks for information, compression makes sense. That's why it looks like garbage to me :D And it is possible to decompress the file?

But from what i learned more, special resources are not stored one by one in .map file. There is just map pattern (terrain) and positions of specials is calculated by formula. I don't know, how TerraForm works, but i used CIVMAP30 (made by same author), where you have to change civ.exe file, so that it reads specials from external file.
 
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