shandelman
Chieftain
- Joined
- Nov 2, 2014
- Messages
- 13
So I have a homebrew mod which I'm trying to port to BERT. I apologize if these are dumb questions but I can't remember how to do anything.
I've run into a few snags:
Other things I wanted to port to RT include JFD's revised PAC. JFD gave them a cool mechanic where they get free gears for building certain tile improvements - if you gave them that in the new diplomatic capital system (a rising bonus, synergistic with a rising bonus to worker speed) that would be cool. But this would need extensive dinking with the revised .lua file as well as with the personality trait code. The .lua would need to read the value of new variable which was set by the PAC personality-trait perl from the game database, right? - I actually don't know how to do that.
Best,
Sam
I've run into a few snags:
- I've made some error and my mod doesn't work. A simpler mod does work (I built one that just increased quarries by +1 gear, and that seems to load fine), so I'm sure I'm using modbuddy etc correctly. IIRC this would be reflected in the log files somewhere, but the game generates log output with no complaints or errors that I can see? I'm trying to do quite a bit of stuff so hunting down errors one at a time will be painful - I removed everything where I couldn't find the table in the new docs already and it's still not fixed (see next point).
- I can't find where Colonist Types are specced-out (in C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\DLC\Expansion1\Gameplay - right?).
Other things I wanted to port to RT include JFD's revised PAC. JFD gave them a cool mechanic where they get free gears for building certain tile improvements - if you gave them that in the new diplomatic capital system (a rising bonus, synergistic with a rising bonus to worker speed) that would be cool. But this would need extensive dinking with the revised .lua file as well as with the personality trait code. The .lua would need to read the value of new variable which was set by the PAC personality-trait perl from the game database, right? - I actually don't know how to do that.
Best,
Sam