I'm new to modding, and despite quite a bit of research, I'm stuck on trying to create a specific new trait. The trait I'm trying to make is basically, desert tiles produce +1 food and +1 production (Kinda similar to Boudicca...). However, I can't find any way to express that with the given tables.
Trait_YieldChanges only seems to modify the player city,
Trait_ExtraYieldThresholds only seems to add to existing yields,
and Trait_YieldChangesStrategicResources only seems to work on strat resources (?).
The base goal of the trait would be like:
"Desert tiles worked by your cities get +1 food, +1 production, and +1 research."
The final goal of the trait would be like:
"Desert tiles worked by your cities get +1 food, +1 production, and +1 research per era." <- basically saying, at the start of the game, they'd be +1 each, next era they would be +2, etc
If anyone could shed some light on how this might be done, I would be very grateful!
Trait_YieldChanges only seems to modify the player city,
Trait_ExtraYieldThresholds only seems to add to existing yields,
and Trait_YieldChangesStrategicResources only seems to work on strat resources (?).
The base goal of the trait would be like:
"Desert tiles worked by your cities get +1 food, +1 production, and +1 research."
The final goal of the trait would be like:
"Desert tiles worked by your cities get +1 food, +1 production, and +1 research per era." <- basically saying, at the start of the game, they'd be +1 each, next era they would be +2, etc
If anyone could shed some light on how this might be done, I would be very grateful!
