<GameData>
<Buildings>
<Row>
<Type>BUILDING_DUMMY_GRANARY</Type>
<BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
<FreeStartEra>ERA_RENAISSANCE</FreeStartEra>
<Cost>60</Cost>
<GoldMaintenance>-1</GoldMaintenance>
<PrereqTech>TECH_POTTERY</PrereqTech>
<Description>TXT_KEY_BUILDING_GRANARY</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_GRANARY_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_GRANARY_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_GRANARY</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb/>
<HurryCostModifier>25</HurryCostModifier>
<AllowsFoodTradeRoutes>true</AllowsFoodTradeRoutes>
<GreatWorkCount>-1</GreatWorkCount>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>0</PortraitIndex>
</Row>
</Buildings>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>18</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
</Building_Flavors>
<Building_ResourceYieldChanges>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<ResourceType>RESOURCE_WHEAT</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<ResourceType>RESOURCE_BANANA</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<ResourceType>RESOURCE_DEER</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
</Building_ResourceYieldChanges>
<Building_FeatureYieldChanges>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>-1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<FeatureType>FEATURE_FOREST</FeatureType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>-1</Yield>
</Row>
</Building_FeatureYieldChanges>
<Building_TerrainYieldChanges>
<Row>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
<TerrainType>FEATURE_GRASS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>-1</Yield>
</Row>
</Building_TerrainYieldChanges>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_DUMMY_CIV</CivilizationType>
<BuildingClassType>BUILDINGCLASS_GRANARY</BuildingClassType>
<BuildingType>BUILDING_DUMMY_GRANARY</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
</GameData>