How do you change weighted scoring factors?

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Dec 27, 2001
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Does anyone know the file where I can change how much weight is put into the score for various elements like: culture, science, gold, land area?

Yes, you can win with a handful of cities, but your score sucks! Too much weight is given to land area and number of cities, so I want to change it!

Thanks! :D
 
Could this be what you're looking for?

From CIV4GlobalDefines.xml

Code:
	<Define>
		<DefineName>SCORE_POPULATION_FACTOR</DefineName>
		<!--Score you get if you have the 'maximum' population possible on the current map-->
		<iDefineIntVal>5000</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>SCORE_LAND_FACTOR</DefineName>
		<!--Score you get if you have all the land on the current map-->
		<iDefineIntVal>2000</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>SCORE_WONDER_FACTOR</DefineName>
		<!--Score you get if you have all the wonders-->
		<iDefineIntVal>1000</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>SCORE_TECH_FACTOR</DefineName>
		<!--Score you get if you have all the techs-->
		<iDefineIntVal>2000</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>SCORE_FREE_PERCENT</DefineName>
		<!--Percentage of the maximum score you get for free-->
		<iDefineIntVal>0</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>SCORE_VICTORY_PERCENT</DefineName>
		<!--Percentage of your score that gets added if you win the game-->
		<iDefineIntVal>0</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>SCORE_HANDICAP_PERCENT_OFFSET</DefineName>
		<!--Offset to the score handicap modifier-->
		<iDefineIntVal>-60</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>SCORE_HANDICAP_PERCENT_PER</DefineName>
		<!--The amount of the score modifier per handicap level-->
		<iDefineIntVal>20</iDefineIntVal>
	</Define>
 
Thanks, Isaak.

You get no score for Culture?!! This doesn't make sense at all. No wonder my score was so low in the GOTM! I always go for big culture. :crazyeye: So the only reward you get for having an impressive culture is if you actually achieve the culture victory? Good grief.
 
Colonel Kraken said:
Thanks, Isaak.

You get no score for Culture?!! This doesn't make sense at all. No wonder my score was so low in the GOTM! I always go for big culture. :crazyeye: So the only reward you get for having an impressive culture is if you actually achieve the culture victory? Good grief.

No, your culture is still factored indirectly in the Land owned (SCORE_LAND_FACTOR)
 
This is all very strange since you can isolate culture in the comparison screen to view how you measure up to the other nations. Seems wierd you can't call it out in the scoring. :sad:
 
Colonel Kraken said:
Can't I own a lot of land without and still be way behind someone with less land by more "inflential" culture? I believe the answer is yes.

Yes, if you plop down cities 2 tiles between all over the map, I suppose you could. But I don't see anything wrong with that. It's just a matter of whether the culture should influence score or not. Why should culture influence score if it hasn't been 'put to use' in grabbing land?

The reason you can isolate it in the Victory Screen, is just so you can see how you rank against others for purposes of a Cultural Victory.
 
Isak said:
Yes, if you plop down cities 2 tiles between all over the map, I suppose you could.

That wouldn't even work. The first Creative civ you came across would culture-flip every single one of your ICS cities in short order.

Culture = land area. Thus, culture is already represented. There is no way to get a good land area score without having high culture.
 
Zurai said:
That wouldn't even work. The first Creative civ you came across would culture-flip every single one of your ICS cities in short order.
Yeah, that's my point. You could only do this if you're isolated on some island somewhere with no culture to contest your own.

Edit: Isolated on, not off. :)
 
I understand what you're saying, Isak, but my point is this: you can have a Civ with a decent cultural that went on a conquering spree and took over half the globe that gets a MUCH bigger score than a civ of modest size with HUGE culture.

If I'm the conquering Civ, I win with a HUGE score. If I'm the culture Civ, I win with a pultry score. A smaller Civ land area-wise (area swallowed up by culture) can have a higher total culture than a Civ that controls more actual squares. That's because, as Culture increases, it gets incredibly more difficult to increase land controlled by culture.

Do you understand what I'm getting at now? I should be able to get an equally impressive score for having massive culture (that didn't necessarily swallow huge swaths of global real estate because my number of cites) versus a Civ that has decent culture and a TON of cities.
 
Yeah, I understand what you're getting at, but I don't think that this 'left-over' culture should be calculated in your score, as it's virtually culture that you have achieved nothing with, much like money in the bank isn't calculated, as it's money you have achieved nothing with.

Maybe that's just how I like the score to be calculated. I fully understand that you want to be able to calculate it in a different way, but I'm pretty sure once the SDK is released, you'll be able to do that too. :)
 
Ok, thank you for your help.

Btw, it's with the "left over culture" that you achieve a cultural victory. ;) Oh, and I'm sure some of the great cultural civilizations (in real life) that did not obtain a huge empire would disagree with you. :D
 
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