I haven't actually done this, but I see no reason that it wouldn't work under Communism.
The assumption is that corruption limits you to 1 shield.
Turn 1: Get 1 shield, rush-build a longbowman (cost 40), switch to Fighter (costs 80)
Turn 2: Get 1 shield more (41), rush-build the fighter, switch to Destroyer (costs 120)
Turn 3: Get 1 shield more (81), rush-build the Destroyer, switch to Aegis Cruiser (costs 160)
Turn 4: Get 1 shield more (121), rush-build the Aegis Cruiser, switch to Battleship (costs 200)
Turn 5: Get 1 shield more (161), rush-build the Battleship
As an alternative to keeping your population and ending up with 1/6 of a Swordsman, this looks pretty good.
Has anyone found similar sequences with 50 , 90... ,60, 100... or 70, 110... for cases where you start with shields already present?
This trick is almost on a par with the well-known SMAC technique of "downgrading" crawlers to expensive models with fission reactors and two special abilities, then using them to rush secret projects in one turn.
A simpler version with Longbowman(40) ->Rifleman(80) might be useful in the late stages of Despotism. I think that you can also use this approach to get a good start on the Forbidden Palace.
Who would have thought that divisibility by 40 would be such a valuable property of a unit?
The assumption is that corruption limits you to 1 shield.
Turn 1: Get 1 shield, rush-build a longbowman (cost 40), switch to Fighter (costs 80)
Turn 2: Get 1 shield more (41), rush-build the fighter, switch to Destroyer (costs 120)
Turn 3: Get 1 shield more (81), rush-build the Destroyer, switch to Aegis Cruiser (costs 160)
Turn 4: Get 1 shield more (121), rush-build the Aegis Cruiser, switch to Battleship (costs 200)
Turn 5: Get 1 shield more (161), rush-build the Battleship
As an alternative to keeping your population and ending up with 1/6 of a Swordsman, this looks pretty good.
Has anyone found similar sequences with 50 , 90... ,60, 100... or 70, 110... for cases where you start with shields already present?
This trick is almost on a par with the well-known SMAC technique of "downgrading" crawlers to expensive models with fission reactors and two special abilities, then using them to rush secret projects in one turn.
A simpler version with Longbowman(40) ->Rifleman(80) might be useful in the late stages of Despotism. I think that you can also use this approach to get a good start on the Forbidden Palace.
Who would have thought that divisibility by 40 would be such a valuable property of a unit?