KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
I'm trying to make a map that has the Jungle tiles on Plains (like in the main game) as opposed to Grassland (which makes them 3 food)
<Feature_TerrainBooleans>
<Row>
<FeatureType>FEATURE_MARSH</FeatureType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
</Row>
</Feature_TerrainBooleans>
Actually, you need to add the following code in a mod first. You can change MARSH to jungle.
Code:<Feature_TerrainBooleans> <Row> <FeatureType>FEATURE_MARSH</FeatureType> <TerrainType>TERRAIN_PLAINS</TerrainType> </Row> </Feature_TerrainBooleans>
No idea why it isn't... when world builder opens, the menu should show both load map and mod buttons. You should select mods and select your mod, which should be part of the list. Otherwise, if you run the mod via the in-game mod selection process, by default, the mod (and all others that were run the last time a modded game was played) should already be operating when worldbuilder is opened.
Do I need to publish it to use it?
No (ie not to Steam), but you do need to "Build" it - which takes all the files you've created/edited in ModBuddy, packages them up and copies them to the MODS sub-directory so your copy of the game can use the mod
How do I do that? I clicked build and there is a folder in my
SteamApps-Common-CivV-Mods folder (no other mods in there)
Is there anything else?