A very quick tutorial on how to make the main music in BTS go away, but keep the Movie and Diplo Music.
I don't know about all of you, but the music in the game starts to get to me after a while. Using a custom music folder is a pain as well, because the game always seems to forget where it is by the time I get to the Industrial Age. With that in mind, I did some fiddling and came up with a solution...
First, locate the CIV4EraInfos.XML file in BTS\Assets\XML\GameInfo folder, or from your favorite mod, and copy it into your Custom Assets folder (Never edit the original files. Always make a copy to fool around with.) Open the file with an editor like Notepad++, and you will see this:
The above parts highlighted in red need to be changed to this:
Repeat for each era in the rest of the file, changing the <EraInfoSoundtrack> tags to "NONE". Save the file.
For standard BTS, simply put this into your Custom Assets folder, and enjoy the peace and quiet, punctuated by nice Diplo and movie music. If you are using this in a mod, you need to edit the mod's original file (if there is one in the mod, and make sure you back up the original!) and then it needs to be saved into the mod's Assets\XML\GameInfo folder.
Play as normal, and have fun.
Tres simple!
I don't know about all of you, but the music in the game starts to get to me after a while. Using a custom music folder is a pain as well, because the game always seems to forget where it is by the time I get to the Industrial Age. With that in mind, I did some fiddling and came up with a solution...
First, locate the CIV4EraInfos.XML file in BTS\Assets\XML\GameInfo folder, or from your favorite mod, and copy it into your Custom Assets folder (Never edit the original files. Always make a copy to fool around with.) Open the file with an editor like Notepad++, and you will see this:
Code:
<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- EraInfo - This structure describes the name and soundtracks for each era. -->
<!-- -->
<!-- MODDERS: Removing ERA's can cause problems if you are not careful. If you must remove them, you need to do the following: -->
<!-- 1. Clean up the references to the ERA's in CIV4BuildingInfos -->
<!-- 2. Clean up the references to the ERA's in CIV4TechInfos -->
<!-- 3. Clean up the references to the ERA's in CIV4LeaderHeadInfos -->
<!-- 4. Clean up the references to the ERA's in CIV4CityLSystem -->
<!-- 5. Clean up the references to the ERA's in CIV4PlotLSystem -->
<!-- Good luck! -->
<Civ4EraInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
<EraInfos>
<EraInfo>
<Type>ERA_ANCIENT</Type>
<Description>TXT_KEY_ERA_ANCIENT</Description>
<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
<bNoGoodies>0</bNoGoodies>
<bNoAnimals>0</bNoAnimals>
<bNoBarbUnits>0</bNoBarbUnits>
<bNoBarbCities>0</bNoBarbCities>
<iAdvancedStartPoints>600</iAdvancedStartPoints>
<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>1</iStartingExploreUnits>
<iStartingGold>0</iStartingGold>
<iFreePopulation>0</iFreePopulation>
<iStartPercent>0</iStartPercent>
<iGrowthPercent>100</iGrowthPercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>100</iResearchPercent>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>100</iCulturePercent>
<iAnarchyPercent>50</iAnarchyPercent>
<iEventChancePerTurn>1</iEventChancePerTurn>
<iSoundtrackSpace>0</iSoundtrackSpace>
<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
<EraInfoSoundtracks>
[COLOR=Red]<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>[/COLOR]
</EraInfoSoundtracks>
<CitySoundscapes>
<CitySoundscape>
<CitySizeType>CITYSIZE_SMALL</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
<CitySoundscape>
<CitySizeType>CITYSIZE_LARGE</CitySizeType>
<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
</CitySoundscape>
</CitySoundscapes>
<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
</EraInfo>
The above parts highlighted in red need to be changed to this:
Code:
<EraInfoSoundtracks>
[B]<EraInfoSoundtrack>NONE</EraInfoSoundtrack>
<EraInfoSoundtrack>NONE</EraInfoSoundtrack>
<EraInfoSoundtrack>NONE</EraInfoSoundtrack>
<EraInfoSoundtrack>NONE</EraInfoSoundtrack>[/B]
Repeat for each era in the rest of the file, changing the <EraInfoSoundtrack> tags to "NONE". Save the file.
For standard BTS, simply put this into your Custom Assets folder, and enjoy the peace and quiet, punctuated by nice Diplo and movie music. If you are using this in a mod, you need to edit the mod's original file (if there is one in the mod, and make sure you back up the original!) and then it needs to be saved into the mod's Assets\XML\GameInfo folder.
Play as normal, and have fun.
Tres simple!
