How to produce workers without losing population

ktaavela

Chieftain
Joined
Nov 2, 2001
Messages
1
What you need :

Level 6 groving city (at least one extra food in turn)
Granary
Production 10 shields per turn.

When city is groving to level 7 you switch your production
to worker...it shows that its done in one turn.

Next turn your city has produced worker and is at level 6

BUT HERE IS THE SWEEEET PART. As you had granary,
citys food bar is full after production. So now you can
leave this city to producing workers for as long as you like.

AS HERE IS WHY. This is how game works.
When your turn ends and production begins computer
adds first new citicens. When this is done your city
has food bar 40 but its full to granary line 20. Next computer
produces worker. City loses one citicen but it keeps it 20 food
that are in granary. Thats why you start next turn food bar full.


Kristian
 
I call this worker/settler factory.

I was doing this with French.

My Capital produced 10+ shields/turn and had a food surplus of +4 with 2 cattles. So I used this city to produce 1 settler every 3 turns. Everytime it produced a settler, it first grow to size 7, then the settler brought it down to size 5, but it only took 3 more turns to repeat this cycle(cause of the +4 food surplus).

Two other size 6 cities met the same criteria but only had 2 surplus food per turn, so I used them to churn out 1 worker every turn. Soon the map was filled with my cities and those super French workers :)

Airness
 
Just make it a little easier to understand, your city has to meet the following criteria:

1) This is a size 6 city with at least 5 grassland fields with a shield on it, under despotism, you have to mine all these 5 fields so each field produces 2 shields and 2 food.

2) This city has to be close to you capital so corruption is low enough that it can produce at least 10 shields per turn.

Use your workers to build a road leading to new settling sites so your settlers can found cities that much faster.

Airness
 
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