how to tell what buildings an enemy city has

KMadCandy

giggling permanoob
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Oct 16, 2005
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does anyone know of a pictorial guide to tell what cities have which buildings from looking at from the outside? not wonders, those i can tell from the top 5 cities page, just plain infrastructure stuff is what i mean.

mid-to-late game, often the enemy cities have a lot of infrastructure but i don't have spies yet. i can capture or raze a big enemy city but i debate with myself about which to do. i'm trying to break the "save the game at key decision points and reload to raze instead if i'm not happy with the results" habit and just play the game straight as intended.

big enough cities usually contain useful buildings that i'd certainly not mind keeping if they stay once i decide to capture instead of raze. for example, yesterday i captured York with the granary, market, forge, grocer, and i forget what else still intact. as soon as it was out of revolt it was a very nice city. the citizens were more than healthy even with several flood plains in the BFC, and had a happiness surplus because it was connected to my own civ's luxuries via a river to the coastal city we'd captured from her first to use as a beachhead that easily covered the 'we yearn to join our motherland' thingamabobdealie. it also had my state religion since i capitalize on religion as a way to spy on enemy cities when i can spare the time to do so.

of course even if i was an expert at knowing what the city contains before i make the raze/capture decision, i'd not know which buildings would remain intact until i click the decision button. but it would be handy info. possibly there's a priority list someone has figured out from the sooper-seeeekrit coding (which is beyond my tech capabilities to attempt) for which buildings are guaranteed, or have the highest chance, to not be destroyed? i play monarch and below for now if that makes a difference. i seem to get forges intact very often in the the biggest cities, and quite often the happy surprise of academies (<3).

i am trying to pay more attention as i build my own buildings to see how the city view changes, to recognize the individual buildings. of course at a certain size the pictures are so cramped it's really hard to tell anyway even if you do know which building represents what. and when destroyifying/killificating the final civ it's not worth saving more than one of his cities as a 'my territory' healing center'. it would be useful info for the wars before i'm down to eliminating the final civ, so i figured i'd ask in case anybody knows of a pictorial reference, or has cracked the code to find probabilities at least.

thanks guys!

signed,
KMad, who spent most of Christmas playing a coop team game with hubby and let him raze all the cities we weren't going to keep so he'd get the political penalty not me haha. in each case we eliminated the civ with no breaks for peace so it didn't matter, but it makes me feel safer. they were his first Warlords games so earning great generals and deciding what to do with them, and paying more attention to promotions you pick on earlier units and preserve once you upgrade them to gunpowder units that can't get them is fun as all get out. learning about that strategy from these boards has added a whole new fun dimension to the game for me. we had a very fun Christmas!
 
wow, talk about me not paying attention to the civilopedia!!!! i use it a lot to check upgrades and promotions for certain units, and what will make what obsolete, but hadn't ever checked that. thanks!!!
 
what is the building that looks like ummm tall towers surrounding the outside of the town? i never remember what it was i just built when it shows up. might be an era change thing, i dunno.
 
What buildimgs get destroyed has already been discussed in several threads, but in brief :-
Academies are never destroyed.
World Wonders are not destroyed, but the captor gets none of their special benefits and no culture. National Wonders are destroyed.
Other culture-producing buildings are always destroyed.
Other buildings are destroyed at random
 
. . .World Wonders are not destroyed, but the captor gets none of their special benefits and no culture.
Captured World Wonders do grant their benefits to the captor. They do not generate culture and they grant no Great People points.
 
Captured World Wonders do grant their benefits to the captor. They do not generate culture and they grant no Great People points.

Maybe I've misled myself. I haven't captured many Wonders, and it's quite possible that they were ones for which their benefits were obsolete to me.
 
I KNEW there was something ringing very false in all yar statements, but I went to run a test anyway to be sure.

Captured wonders...

DO give effects.
DO give GPP
DO NOT give culture.

Just as well really. Makes realistic sense.
 
Yes, the GPP keeps flowing. Messes up my GP farming if I capture a truly wondrous city, although I can usually forgive that :)
 
You know what I would really really really like??? When you capture a city and it says raze or install a governor, add a third option...hold on, let me take a look. Just like when the game suggests you build a building in one of your cities. You should be able to inspect captured cities before you raze them. And it makes sense, concept-wise...after all, when you capture a city you pillage it. Unless you can convice me that my army runs in blindfolded when pillaging, I see no reason why they cant report back to me what buildings they saw.

It can be hard to stare at a small city picture and figure out what is in there. I'll get the religious buildings confused. Some buildings you can barely see. The "check the civilopedia for pictures" is a cryptic solution...it would take lots of time to look at the city, try to match it with the picture next to the building in the civilopedia (which is a very small thumbnail), close the civilopedia, then repeat.

While we're at it, though, I'd also like some kind of return on captured great people. In WWII many german scientists were captured and put to work in the Soviet Union and America. Im sure there are other historical examples as well. Im not saying they should be a full-blown great scientist...but at least a worker, or a mini-specialist I could add to any city.
 
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