How we stand in Chinese War

Kev

Hired Goon
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OK everyone, here's the basic deal.

It is our move. Around Beijing the Chinese have 8 partisans - one has attacked while the others are pillaging right now.

We have 1 fresh cavalry inside the city and 3 wounded ones outside the city. We also have a fresh, new bribed partisan outside the city with our spy.

The Chinese remain without a capital for now and are very bribable. They have 3 cities that remain.

We have a destroyer outside of Tsingtao.

Engineers are on the way to the mainland.

War continues to rage.

What shall we do? Our spy is probably the center of it all right now. She could do one of several things:

1. Bribe more partisans to be sure Beijing has more defense.
2. Bribe Tsingtao which would be ultra cheap considering it is in chaos as well.
3. Bribe Shanghai which is closer.

It could be tough to bribe partisans AND a city since the partians wrecked so many roads.

Remember, partisans can be tough to kill if they are fortified in various positions. We need to be careful as to what we do. Also, bribing a city could create MORE partisans.

Should we take all three, however, the partisans will go away.

Leowind's revenge is almost complete. How shall we go about finishing the Chinese?

p.s. If someone could do a screenshot for the area, that would be great.
 
I think we should bribe the partisan one space to the right and then move on and bribe Shanghai.
We can then rush the spy in Nanking to bribe Tsingtao.
 

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Elibbs idea sounds good. We might also want to attack the two stacked partisans NW of Beijing with our only non-wounded cavalry, then hope that our two bribed partisans are enough for defense. Unfortunately the defenders in Nanking can´t help since they are four tiles away. Perhaps we should bring our two cavalry that are barely alive back to Nanking just in case. They won´t be able to repell any chineese attacks anyway.
 
Good idea take the wounding cavalry back to Nanking where they can heal and possibly be used in an attack against Tsingtao. We should probably bribe one or two partizans and then bribe Shanghai like Elibb said...
 
I don't like elibb's idea, it sounds pretty damn expensive...I agree however with bribing al least a couple of those partisans and moving them into Beijing...Just save some cash to bribe partisans that appear when we capture more cities!
 
Originally posted by Ren
I don't like elibb's idea, it sounds pretty damn expensive...I agree however with bribing al least a couple of those partisans and moving them into Beijing...Just save some cash to bribe partisans that appear when we capture more cities!

We have ahuge treasury at the moment and they don't have a capital so bribing should be pretty cheap. Bribe now whilst the prices are cheap!
 
Does anybody know from which city the partisans came? If we capture/bribe that city the partisans are gone. (if this remark is stupid please know that I really don't know what partisans are, I never encountered them in the three times I played Civ2)
 
They got them free when we captured Beijing so they shouldn't be supported by any city. They are supposed to represent resisters...
 
awww, that's a shame. We'll have to fight them then, try to take out those two stacked ones with the fit horsey and let the others try to defend the city, maybe bribe some partisans. Try to rush a good defensive unit and keep your fingers crossed!;)
 
For the Chinese, the partisans are "NON" supported units. When we bribe them, they'll be supported by the closest city - i.e. Beijing. However, the city has plenty of production right now and should be fine.

This turn, we'll add some shields to the rifleman in production, and then we'll be able to rush it. So we just need to keep the partisans busy for a few turns. When I bribed the one partisan, it cost us about 100 gold or so - pretty affordable.

I, too, would like to go after the remaining Chinese cities with spies and cash. figure in about two turns we'll have another spy as well - so we can get the remaining cities in 3 turns total (assuming they aren't able to rebuild a palace in any of the cities).

I also like the idea of getting our units back to Nanking. I'm hoping there won't be any "zone of control" issues with the partisans in the field now.

Y'know, there's a good chance that if we bribe another city that the Chinese would again ask for a cease-fire. We could accept in the hopes that they keep it for once... (but only after we complete all of our moves).

I'm thinking that in 3-4 turns, "Leowind's Revenge" will be complete. Nice work, Fanatica!
 
elibb's plan has merit. If we can keep the partisans at bay for a couple turns, the Chinese state will be no more and they will disappear :D.

Kev, use the spy to help the wounded units around ZoC issues back to Nanking, though I have some reservations about this plan. If they are wounded to the point of only moving one they cannot make it in one turn and will be very vulnerable to partisans, not to mention possible happiness problems. If they are strong enough to still move two they are probably strong enough to help defend Beijing. Personally I would keep them in Beijing for the moment. Even if defeated by a partisan, they at least would keep a partisan from taking the city (the partisan would not be able to move after attacking) Depending on exactly how many defender we'll have by the end of the turn and how many partisans we can bribe it might be a good safeguard to leave the wounded Cavalry there for the moment. At least have enough units to occupy all the partisans and any possible reinforcements from Shanghai (until our spy can get there, anyway :) )
 
Well said Leo!
If our cavalrymen are injured then I take that to mean they have lost enough hit points to be unable to move 2 squares and so cannot return to Nanking, nice although it would be. I say we should leave the cavalrymen in Beijing as I'd prefer to have them capture Shanghai while the spy goes to take advantage of the disorder in Tsingtao.It would do our survival chances no end of good if we were to take out the pair of pillage idiots to the NW, and we must remember to get some engineers into action here soon to replace what has been destroyed. We should bribe at least one of the partisans to give ourselves a better chance but I'm confident that we will see off their pesky attentions. If we can leave the cavalry in Beijing to recover then they can take Shanghai by force while our spy buys Tsingtao.
 
The wounded cavalry is actually on the same square as the spy - so even with 1 movement they would be able to get to Nanking.

However, that partisan that is nearby will likely cause a ZOC problem and not allow this to happen. To bribe that particular partisan, because it has already pillaged the road on that square (pillage idiot - I like that!), would mean that the spy would then not be able to get to either city before it runs out of movement.

To go after Tsingtao, the spy would not be able to bribe any of the partisans and have enough movement to get there. That city would be dirt cheap considering it is in disorder, but without a capital most of the cities would be.

Elibb's plan is a good one because it allows us to bribe a partisan (to the right) and then still have enough movement to get to Shanghai. This way, we have an extra partisan defender in Beijing and then another city to boot. Keep in mind that most of the infrastructure will remain intact when we bribe, and given that Shanghai has city walls, they could be a boon when that city sends out partisans into the nearby land after bribing. We'd likely also have a musket or two behind those city walls for immediate defense. Then, with two spies in a few turns (assuming our spy is not captured), we can bribe the two remaining cities and all partisans will be a thing of the past.

The transport that is in the screen shot contains the engineer from Joespaniel. It will get to work immediately and will land this turn. Actually, we may want to keep it inside for a bit just to make sure all is safe.

The real question here is: Where do we go next???
 
I don't have the game in front of me, but from what I remember, we have a partisan of our own in the stack with the spy. And partisans iZOC, correct? So, we can have him move one square to the left (along the road), to allow the calvary to get back to Nanking, then have it move into Beijing for protection, right?

That will allow the spy to make its dash for the next city.

Plus, its been my experience that partisans tend to just pillage and then fortify. They don't usually attack, so I don't think they are that much of a threat to Beijing.
 
We are trying to get the injured calvary back to Nanking, correct?
But, we need to be able to get them past the ZOC of the Chinese partisan, right?

So, use our partisan to negate their partisans ZOC and that will let the calvary get past their partisan. Then, once all the calvary are past their partisan, move our partisan into Beijing for extra defense. That allows our spy to be used for further actions and not having to try and be used to get the calvary to Nanking.
 
Duke, I was suggesting the same technique with the spy to bypass the ZoC, but a partisan should work as well and allow the spy more movement to reach Shanghai.

Kev, if you're unclear (and I can't imagine you don't know this trick) any unit can ignore ZoC if moving into a square already occupied by a friendly unit. Thus you can use spys/partisans anything that ignores ZoC to help other units through a ZoC situation as this. Just move them and wait them, move the other units, then finish moving the first one.
 
I LOVE learning new things!

Man, I didn't know that one could do this. I knew it could be done in relation to a nearby city that you own, but had never tried this with units that ignore zones of control.

Brilliant.

So this adds a bit of intrigue. I like Duke's idea of using our bribed partisan to do this before moving it into Beijing. The spy will need all of its movement in order to bribe a second partisan and still make it to Shangai.

This makes bribing the second partisan a priority as well - that is if we agree to send the wounded cavalry back to the barracks in Nanking to heal up quickly. We'd have two partisans and a cavalry there in Beijing and that should give us enough defense. Apparently the Chinese partisans are not shy about attacking cities as they did a sneak attack there last turn. By taking out the stack of two and bribing one, there would be 5 partisans left (one of them wounded). Given that it's unlikely that they ALL will attack, 3 units inside should be enough. Otherwise there would be a partisan and a cavalry (probably slighty wounded from taking out the 2 stacked partisans) against 6 partisans.

Let's also consider that if we bribe Shanghai, there's also going to be a chance that the Chinese will request another cease fire with the partisans that spring from that city. I'd just assume accept it if they do (after we make all of the moves we wish). Why not - perhaps they'll adhere, and if they don't we won't be any worse off.

I like the idea! I'm so interested to see how this all works out!!
 
Perhaps we should also bring either the rifleman or the alpine troop one step out from Nanking. It can´t reach Bejing this turn, but if we move it one step now it could reach Bejing the next turn, if needed. This means that we have to create one entertainer in Nanking to avoid disorder (it will grow the the next turn).
 
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