I've never signed a defense pact. I always figured if they liked you enough to offer a defense pact, they probably aren't going to be coming after you any time soon, and would probably vote for you in any elections anyway - so why force yourself to piss off other civs based on the trouble that this civ makes?
SVV sounds right to me-- the one caveat is that I might PROPOSE a defensive pact with a civ whose votes I was courting but only when the election is right around the corner. That is really a Civ 3 trick though as I am not sure how long it takes for the diplomatic bonus to kick in on CvIV and it also will likely depend on the leader your are pacting with.
They're especially valuable when you've got a grumpy neighbor and you just need a period of peace around the 1800s and 1900s to build up your infrastructure and do some research. Just make sure you choose a beefcake who'll mess up anyone who messes with you.
I think the OP has defensive pacts and asking you to join the war mixed up. A defensive pact is useless for any wars already in progress or it would be called an offensive pact. Its a good idea not to join any wars after the refuse to talk period is over (usually 10 turns) unless your joining the losing (and pretty badly) side.
The other side of that coin is that you can do the same to the AI, creating a hassle for your enemy while you peacefully recover. Even better if you can do so by using a friend who's getting a little stronger than you'd like.
The other side of that coin is that you can do the same to the AI, creating a hassle for your enemy while you peacefully recover. Even better if you can do so by using a friend who's getting a little stronger than you'd like.
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