[BNW] I have some problem in Unit modding

ishikawasaka

Chieftain
Joined
Feb 24, 2019
Messages
6
I try to create new destroyer named rucipleswing.
In game, I can click this unit and move it.
Ofcourse this unit appear in InGameEditor.
But, if I try to attack something using this model, game is stopping and quit with crash.

this is my code.
Spoiler Unit :

<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Units>
<Row>
<Type>UNIT_RYUS_MASTERKNIGHT</Type>
<Description>TXT_KEY_UNIT_RYUS_MASTERKNIGHT</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_MASTERKNIGHT_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RYUS_MASTERKNIGHT_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_MASTERKNIGHT</Help>
<Requirements></Requirements>
<Combat>120</Combat>
<RangedCombat>120</RangedCombat>
<Cost>300</Cost>
<FaithCost>550</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>9</Moves>
<Immobile>0</Immobile>
<Range>2</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_WWI_TANK</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_ARMOR</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>1</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>1</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_COMBUSTION</PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_GERMAN_PANZER</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>WHEELED</MoveRate>
<UnitFlagIconOffset>58</UnitFlagIconOffset>
<PortraitIndex>39</PortraitIndex>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
<Row>
<Type>UNIT_RYUS_LABEY</Type>
<Description>TXT_KEY_UNIT_RYUS_LABEY</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LABEY_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RYUS_LABEY_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_LABEY</Help>
<Requirements></Requirements>
<Combat>30</Combat>
<RangedCombat>30</RangedCombat>
<Cost>80</Cost>
<FaithCost>90</FaithCost>
<Moves>6</Moves>
<Immobile>0</Immobile>
<Range>2</Range>
<BaseSightRange>4</BaseSightRange>
<Class>UNITCLASS_KNIGHT</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
<ObsoleteTech>TECH_METALLURGY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_MACHINE_GUN</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>500</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>3</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_KNIGHT</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>33</UnitFlagIconOffset>
<PortraitIndex>34</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
<Row>
<Type>UNIT_RYUS_RUCIPELSWING</Type>
<Description>TXT_KEY_UNIT_RUCIPELSWING</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_RUCIPELSWING_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RUCIPELSWING_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_RUCIPELSWING</Help>
<Requirements></Requirements>
<Combat>200</Combat>
<RangedCombat>200</RangedCombat>
<Cost>300</Cost>
<FaithCost>550</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>10</Moves>
<Immobile>0</Immobile>
<Range>4</Range>
<BaseSightRange>4</BaseSightRange>
<Class>UNITCLASS_DESTROYER</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_NAVAL</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>1</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>1</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_COMBUSTION</PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BOAT</MoveRate>
<UnitFlagIconOffset>67</UnitFlagIconOffset>
<PortraitIndex>20</PortraitIndex>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
<Row>
<Type>UNIT_ATROM_WHITESILVER</Type>
<Description>TXT_KEY_UNIT_ATROM_WHITESILVER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_ATROM_WHITESILVER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ATROM_WHITESILVER_STRATEGY</Strategy>
<Help>ATROM_WHITESILVER</Help>
<Requirements></Requirements>
<Combat>20</Combat>
<RangedCombat>20</RangedCombat>
<Cost>30</Cost>
<FaithCost>50</FaithCost>
<Moves>8</Moves>
<Immobile>0</Immobile>
<Range>4</Range>
<BaseSightRange>4</BaseSightRange>
<Class>UNITCLASS_KNIGHT</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
<ObsoleteTech>TECH_METALLURGY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_MACHINE_GUN</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>500</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>3</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_KNIGHT</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>33</UnitFlagIconOffset>
<PortraitIndex>34</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitClassType>UNITCLASS_MACHINE_GUN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<SelectionSound>AS2D_SELECT_KNIGHT</SelectionSound>
<FirstSelectionSound>AS2D_SELECT_KNIGHT</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_ko_KR>
<Row Tag="TXT_KEY_UNIT_RYUS_LABEY">
<Text>라베이의 기사</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LABEY_TEXT">
<Text>라베이의 기사는 왕국 국교회가 소유한 최강의 기사단으로써 동시대의 그 어떠한 기사들도 대적할 수 없었다 칭해지는 일당백의 정예군입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RYUS_LABEY_STRATEGY">
<Text>라베이의 기사는 류스 왕국의 고유 유닛입니다. 이것은 기병 유닛을 대체합니다. 라베이의 기사는 다른 기사 유닛들보다 강력하기에 플레이어는 점령 위주로 게임을 풀어갈 수 있습니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_LABEY">
<Text>빠르고 강력한 류스 고유의 유닛입니다. 창을 사용하는 병사들만 주의해서 운용한다면 류스 왕국 플레이어의 가장 든든한 아군이 되어 줄 것입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ATROM_WHITESILVER">
<Text>백은기사단</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_ATROM_WHITESILVER_TEXT">
<Text>백은기사단은 비록 류스가 운용하는 라베이의 기사보다 질적으로 떨어졌으나 제국의 인력과 자원은 그 차이를 충분히 메꿀 수 있었습니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ATROM_WHITESILVER_STRATEGY">
<Text>백은기사단은 아트롬 제국의 고유 유닛입니다. 이것은 기병 유닛을 대체합니다. 백은기사단은 다른 기병 유닛들보다 값싸기 때문에 빠른 속도로 군대를 불릴 수 있습니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_WHITESILVER">
<Text>물량으로 압도하는 제국의 유닛입니다. 적은 수를 운용하기 보다는 많은 수의 병력으로 적을 포위하는 전술이 추천됩니다.</Text>
</Row>

<Row Tag="TXT_KEY_UNIT_RUCIPELSWING">
<Text>루치펠의 날개</Text>
</Row>
<Row Tag= "TXT_KEY_CIV5_INDUSTRIAL_RUCIPELSWING_TEXT">
<Text>루치펠의 날개는 류스 왕국의 고유 유닛입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RUCIPELSWING_STRATEGY">
<Text>루치펠의 날개는 구축함을 대체하는 류스 왕국의 해상 유닛으로써 구축함보다 싸고 강력합니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_RUCIPELSWING">
<Text>류스 왕국에 무한한 승리와 영광을 [NEWLINE]-왕국중앙과학협회 협회장 이슈노아</Text>
</Row>
</Language_ko_KR>
<Unit_AITypes>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<UnitClassType>UNITCLASS_MODERN_ARMOR</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>20</Flavor>
</Row>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>11</Flavor>
</Row>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>14</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<SelectionSound>AS2D_SELECT_TANK</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_TANK</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_ko_KR>
<Row Tag="TXT_KEY_UNIT_RYUS_MASTERKNIGHT">
<Text>마스터 나이트</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_INDUSTRIAL_MASTERKNIGHT_TEXT">
<Text>왕국을 승리로 이끌기 위해 제1 공창에서 만들어낸 희대의 걸작 전차입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RYUS_MASTERKNIGHT_STRATEGY">
<Text>마스터 나이트는 류스의 고유 유닛으로, 지상함을 대체합니다. </Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_MASTERKNIGHT">
<Text>빠르고 강력한 유닛입니다.</Text>
</Row>
</Language_ko_KR>
</GameData>


Spoiler about rucpleswing :

<Row>
<Type>UNIT_RYUS_RUCIPELSWING</Type>
<Description>TXT_KEY_UNIT_RUCIPELSWING</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_RUCIPELSWING_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RUCIPELSWING_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_RUCIPELSWING</Help>
<Requirements></Requirements>
<Combat>200</Combat>
<RangedCombat>200</RangedCombat>
<Cost>300</Cost>
<FaithCost>550</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>10</Moves>
<Immobile>0</Immobile>
<Range>4</Range>
<BaseSightRange>4</BaseSightRange>
<Class>UNITCLASS_DESTROYER</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_NAVAL</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>1</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>1</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_COMBUSTION</PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BOAT</MoveRate>
<UnitFlagIconOffset>67</UnitFlagIconOffset>
<PortraitIndex>20</PortraitIndex>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
------------------------------------------------------------------------------

<Row Tag="TXT_KEY_UNIT_RUCIPELSWING">
<Text>루치펠의 날개</Text>
</Row>
<Row Tag= "TXT_KEY_CIV5_INDUSTRIAL_RUCIPELSWING_TEXT">
<Text>루치펠의 날개는 류스 왕국의 고유 유닛입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RUCIPELSWING_STRATEGY">
<Text>루치펠의 날개는 구축함을 대체하는 류스 왕국의 해상 유닛으로써 구축함보다 싸고 강력합니 다.
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_RUCIPELSWING">
<Text>류스 왕국에 무한한 승리와 영광을 [NEWLINE]-왕국중앙과학협회 협회장 이슈노아</Text>
</Row>


Moderator Action: Moved to main C&C forum as that is where questions belong. Good luck with your modding. leif
 

Attachments

  • XMLS.zip
    12.6 KB · Views: 120
Last edited by a moderator:
UNITCOMBAT_NAVAL is not valid for BNW. The UNITCOMBAT_NAVAL is only for use in the Vanilla version of the game. Sea units in BNW are one of UNITCOMBAT_NAVALRANGED, UNITCOMBAT_NAVALMELEE, UNITCOMBAT_SUBMARINE, and UNITCOMBAT_CARRIER


Also, yuo've posted this in the tutorials and references subforum.
 
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