Idea: Multiple Choice of Leaders/Units/Bonuses For Certain Civilizations

AtlantisAuthor

Chieftain
Joined
May 12, 2016
Messages
96
While Civ VI is already distinguishing itself from its predecessors in numerous ways, the concept of an entire Civilization's "personality" or "Agenda" being based around a single Leader and their place in its history is pretty familiar. But secondary agendas aside, what if there were more ways to play a given faction (based upon the Leader you choose)? Even going beyond that, what if you had a selection of iconic units, buildings, or other bonuses associated with a given Civ across history you could choose from in the pre-game set-up?

Take America for example. Teddy Roosevelt's Big Stick policy can be a great thing for military focus, but Washington's Colonialist Legacies (with its own Minuteman unit as opposed to Roosevelt's P-51 Mustang) and bonuses such as cheap tile purchases would add such a different way to play that America could literally play two different ways.

While not every Civ would necessarily lend itself to having multiple Leaders, such a feature would offer players added depth to choosing how they would prefer to lead it to victory.
 
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