ideas for civ

kristopherb

Protective/Charismatic
Joined
May 23, 2006
Messages
2,220
Location
British Empire Soul:Tesco
how about
bulidings
stables;1 extra movement to units going from stable to stable an 25 % faster mounted req ; horse riding ob with fight

circus maximas; free stables in every city

armoury; stonger drafted units req ;iron ob with assembly line

clock tower;1 :) 1 culture req machinerery

uderground citys ;pop must be over 12 tec goelolagy 50% less "its to overy crowed"un happiness

toilets;+2:) nedds plumbling

civics

warfare



tribal warfare ;low 50% ag animals

peoples army ;med damages oppents units when passing or pilageing

oraganised warfare; extra high same abillitys as police state

trench warfare; med all new units get "trench" promtain

moderen warfare ;med more war anger 50% faster unit productoin
less unit up keep

civic that cant clash

police state and oraganised warfare

police state and free speech

civic benifits

thoelogy and vassage extra expreance and speards religoin

new techs

goeglogy before boigy can see the plate bounderys

capentry 1 techs can biuld woodsman cottage(provides wood)

plubing; around code of laws etc biulds tiolets

new resources

tobacco; -1 :blush: +2:)

wishky; +1:) tec monarocy

wood ;needed to bulid buildings


land


march ;-1:blush: can drian with plumbing

:goodjob:
 
any surgessoins will wellcome
 
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