Imperialism in Civ 4?

The_Architect

Chieftain
Joined
May 15, 2005
Messages
91
I would love to see in Civ 4 an option through which you can colonize a city after capturing it rather than having to absorb it as one of your own cities options:
1. Raze the city
2. Absorb it (Keep it)
3. Colonize it.

The first two options being same as their counterparts in Civ 3, but after colonizing a city one should be able to exploit its population to extract workers from it and do other stuff without having to bother about making the citizens of that city happy. Ofcourse one may have to deal with upheveals in such city so it should be necessary to garrison some troups in a colonized city - but if the upheveal is succesful, the city joins the mother country from which it was captured. Also, colonising a city should give some other economic bonuses, and one should be able to build improvements in the city and use it for his own country - eg build a factory in a captured city but the production bonuses add in your economy. Colonizing may also lead to loss of some reputation, but not with alies with whom we can share the advantages of having a colonized city.

What do you all think?
:crazyeye:
 
yes i would like to see more useful colonies. that would be great. it should be a town of like a population of 3 at the highest and can only build trade and commerce improvements. once it gets past a population of 3 it would become a town. it should suffer no corruption or waste and should get bonuses on the commerce imps.
 
I think one thing that will help to achieve this goal is to have better diplomatic options-such as an ability to Annex occupied cities. That is, if you capture several cities of an enemy state, you can actually demand annexation of the cities and their surrounding territory, in return for peace. The importance of the distinction between occupation and annexation is in how much unhappiness and resistance you have to face-as well as how quickly you can begin building in/exploiting those cities.
Hope that makes sense.

Yours,
Aussie_Lurker.
 
Additions to my Colonial Ideas:

Trade generatede by the colony can only be used for gold and Lux within the colony. However, a 'tax' settign allows the player to set a % of colonial trade that will get skimmed off each colony city and added to the main economy of the nation. The higher the tax rate, the greater the unhappyness of your colonists. If their attitude issues go unsolved for too long, the colony can attempt to rebel and form a new country.
 
Yes definitely.
One of the things that struck me the most about civ3 from civ2 is essentially "Empire".

In civ2 I played the world map religiously and usually as the English. By the Industrial Age I had usually managed to faithfully create respectable portions of the British Empire. I always had parts of Egypt, parts of India, sometimes all of america sometimes only parts, and always (although not entirely historical) a good helping of Europe or Norway area.
All up a good 15-20 cities in total of which only 3 were ever in England proper.

In civ3 its IMPOSSIBLE to do such a feat given boarders and the overwhelmingly horrendous and in my opininion bullsh*t corruption thats taxed on the game.
Civ3 as a game i would say actively discourages colonial empires and forces you to just become this ever expanding blob on the map rather than far-flung empires of reach. Its just not possible.

It needs to be fixed in civ4 and this is one of ways to do so.
 
I've been thinking that another diplomatic option is to be able to 'Establish a Trading Post' in a foreign city. The idea is that you will get a % of that city's income each turn. Again, this could be a form of 'Tribute' demanded in return for not conquering a nation-and might act in much the same way as the East India Company did in real life. Anyway, just brainstorming!!

Yours,
Aussie_Lurker.
 
I wanted to know if there's any way we can communicate our ideas to the civ IV designing team and request them to include a feature or two?
 
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