Ogaburan
Warlord
Im trying to run a few mods together... and it seems none of them work.
First does the clock work for ANYONE? It dosent work for me, nor 2 of my friends.
I am having great difficulties patching up mods to work well together....
Im trying to make a marathon game that will work with the "speed" up for buildings (Thats a mod that creates the special more-marathon) with 25 hit point units with harder barbarians that have no xp cap that ends on the modern age. And with the balanced food & Production mods.
Now i have NO ideas which one of them works or not.
One game i start i have a unit with 25 HP, the other game i don't...
The only two things that are consistent are the missing clock and the end at modern age.
Also the numbered diplomacy docent work for me...
SO far i find the new system annoying and unfriendly to the lame user (me!).
Why is it pretending the mods are living happily together when its clear they aren't?
Or is it something i do/did/doing?
First does the clock work for ANYONE? It dosent work for me, nor 2 of my friends.
I am having great difficulties patching up mods to work well together....
Im trying to make a marathon game that will work with the "speed" up for buildings (Thats a mod that creates the special more-marathon) with 25 hit point units with harder barbarians that have no xp cap that ends on the modern age. And with the balanced food & Production mods.
Now i have NO ideas which one of them works or not.
One game i start i have a unit with 25 HP, the other game i don't...
The only two things that are consistent are the missing clock and the end at modern age.
Also the numbered diplomacy docent work for me...
SO far i find the new system annoying and unfriendly to the lame user (me!).
Why is it pretending the mods are living happily together when its clear they aren't?
Or is it something i do/did/doing?