I just finished up an archipelago map as Carthage (C3C 1.22) with the most outrageous RNG luck I've ever experienced in the game. I started it as regent difficulty. I like tough maps as regent (stranded, tundra, etc), and higher difficulty settings on easier maps. This was anything but a tough game--it was a walk in the park. Boring some would say.
Some highlights:
Started capital with one cow river. No big deal, but my two AI neighbors drew crappy tundra starts. They died early.
Two native luxes. One of my neighbors that died early had dyes, so I ended up with three.
I was the only civ that started with alphabet. I decided to deny trading it to the AI. Got the Philo gambit, MM, etc, and AI civs stayed behind and got further behind as the game progressed. One civ did not get alphabet until 950 AD! I built nearly all the wonders and still had enough mil to take out my two neighbors.
Carthage is not militaristic, and yet the RNG was giving me promos and leaders like no tomorrow. I got a leader to build the academy, of course.
When i researched sci method, i got an SGL to build hoover dam!
I denied luxes and resources to the AI's and it made them like crazy or stupid. For instance, the LAST wonder i built was Smith's in 1994 (with a nuke plant and factory, it took all of 4 or 5 turns)
Going for a domination win with 22 MA armies, I killed off two of the top civs, and was just nearly done with a third when i hit 100k cultural and won. When i finished researching the last tech, ironclads, no less, i got another SGL! I had an MGL to make one more army when i could no longer make armies at the academy, but at the end of the game, i was still able to build armies.
BTW, naval stacks of battleships, Aegis cruisers, and carriers with 50-60 stealth bombers, with a coordinated MA army invasion makes quick work of enemy civs, no matter how big they are. It's so neat and clean, every city is size one when u attack it--sometimes there's no defender and u just roll in. No need to pillage anything.
Of course, the RNG god punished me smartly, the very next game. The combination of map difficulty and AI difficulty is what makes me a civ freak.
Some highlights:
Started capital with one cow river. No big deal, but my two AI neighbors drew crappy tundra starts. They died early.
Two native luxes. One of my neighbors that died early had dyes, so I ended up with three.
I was the only civ that started with alphabet. I decided to deny trading it to the AI. Got the Philo gambit, MM, etc, and AI civs stayed behind and got further behind as the game progressed. One civ did not get alphabet until 950 AD! I built nearly all the wonders and still had enough mil to take out my two neighbors.
Carthage is not militaristic, and yet the RNG was giving me promos and leaders like no tomorrow. I got a leader to build the academy, of course.
When i researched sci method, i got an SGL to build hoover dam!
I denied luxes and resources to the AI's and it made them like crazy or stupid. For instance, the LAST wonder i built was Smith's in 1994 (with a nuke plant and factory, it took all of 4 or 5 turns)
Going for a domination win with 22 MA armies, I killed off two of the top civs, and was just nearly done with a third when i hit 100k cultural and won. When i finished researching the last tech, ironclads, no less, i got another SGL! I had an MGL to make one more army when i could no longer make armies at the academy, but at the end of the game, i was still able to build armies.
BTW, naval stacks of battleships, Aegis cruisers, and carriers with 50-60 stealth bombers, with a coordinated MA army invasion makes quick work of enemy civs, no matter how big they are. It's so neat and clean, every city is size one when u attack it--sometimes there's no defender and u just roll in. No need to pillage anything.
Of course, the RNG god punished me smartly, the very next game. The combination of map difficulty and AI difficulty is what makes me a civ freak.