hey, im new to the forums, but have played smac and smax since they came out. I used to play in AphaHQ but they shut it down so I havent player multiplayr in a long time.
Following my induction, the people collect your most memorable writings into a holobook of wisdom entitled: dmm1285's Big Book of Recycling Tanks Humor
The ocntents:
what is the most money you have ever made a turn? WIth the peackeeprs I have made 3000 easy, and gained ~250 more for each power transmitter (this was on transcend.)
Some of the sercet projects are wayyyyyyyyy too powerful. The best example of this is the cloning vats. If you control it, you should become unsurpassed pretty easily.
Transcend mode is too easy. for the first year or so I played on citzen, and dominated the computer. Then, I switched straigt to transcend for the hell of it, and almost won the game that time. I have never lost in transcend since.
The terraform options beside forst are almost completly worthless on land squares. The forrest squares are so productive with tree farm and hybrid forrest that I alwyas just plant forrest when I micromanage.
Hurry is somewhat overpowered as it alows you to ignore mineral production to a large extent. Even in transcend mode, I can build >90% of the secret projects at one base.
You should never alow your bases to have eco damge, as minerals for the most part are negated by the hurry option.
Mindowrms suck as a unit because they can only have 10 health. If I am facing a mindworm civilization i.e. the gains I built scout patrols with hyponotic trance, and the mindowrms are bacilly screwed.
I use planned economy with deomcracy 90% of the time before I get cloning vats, then I switch to green. The Democracy and Planned dovetail nicely, as you end up[ with no efficeny penaly and +4 growth. If youbuild a child's chcre at a base, it will grow by one person every turn. Needless to say, this is better than +1 enery a square or better mndowrm capture.
I consider slecting steal tech with base option cheap becasue this effectly removes one the Consuisness's bonuses.
If a faction offers to swear a pact to serve me, I usually let them surivive as then you can buy their vote cheaply in the council isses like repeal attrocity.
I have never played as the Believers (except in scenarios).
My fav factions are (in order): Peacekeeps (well rounded, easy to crate a lot of colonies with), Morgan (gets +1 energy with wealth), and Sparta (easy to wage war with)
The stupidest secret project ever is the bulk matter transmitter, it gives you the same thing as 2 mining stations.
I never build the singularity transmitter (whatever tis called) secret project, as it can end up hurting you more than hwelping you with all the eco dmg.
Nukes are tons of fun, as they actually are like real nukes with realistic damage and consequences, my only wish is that you could use them like the tectonic and fungul missles and activate them using 'I', sometimes you do not want to attack a specific unit.
The most enery I have ever had comming from one base was around 350 (being produces, without any modifies), with a pirate base.
In all the time of playing this game, I have never built a gnejack factory or punishment spehere (though this could be useful in some situations I guess).
Also, in all the time in playing this game, Ive never put any money towards psych, I have never had reason to.
I rarely build land artillery, they seem overpriced and not too useful, if I want bombards I use ships.
Fun fact: if you have a ship equiped with marine detachment, instead of moving into an enmy square, bombard the ship a few squares away, and you still can capture it. This is a great tip if your enemy is sepreated by a landmass, your pireate duded can fly across the isthmus and take it over.
I dont like playing with the aliens much, they alwyas seemed out of place in the game to me.
The urnaium flats and geothermal shalows are my favorite landmarks by far.
I vastly prefer choppers to needlegets for an air force as they can attack as many moves they have left in a turn.
Questions or commets on my nuggest of knowlege?
Following my induction, the people collect your most memorable writings into a holobook of wisdom entitled: dmm1285's Big Book of Recycling Tanks Humor
The ocntents:
what is the most money you have ever made a turn? WIth the peackeeprs I have made 3000 easy, and gained ~250 more for each power transmitter (this was on transcend.)
Some of the sercet projects are wayyyyyyyyy too powerful. The best example of this is the cloning vats. If you control it, you should become unsurpassed pretty easily.
Transcend mode is too easy. for the first year or so I played on citzen, and dominated the computer. Then, I switched straigt to transcend for the hell of it, and almost won the game that time. I have never lost in transcend since.
The terraform options beside forst are almost completly worthless on land squares. The forrest squares are so productive with tree farm and hybrid forrest that I alwyas just plant forrest when I micromanage.
Hurry is somewhat overpowered as it alows you to ignore mineral production to a large extent. Even in transcend mode, I can build >90% of the secret projects at one base.
You should never alow your bases to have eco damge, as minerals for the most part are negated by the hurry option.
Mindowrms suck as a unit because they can only have 10 health. If I am facing a mindworm civilization i.e. the gains I built scout patrols with hyponotic trance, and the mindowrms are bacilly screwed.
I use planned economy with deomcracy 90% of the time before I get cloning vats, then I switch to green. The Democracy and Planned dovetail nicely, as you end up[ with no efficeny penaly and +4 growth. If youbuild a child's chcre at a base, it will grow by one person every turn. Needless to say, this is better than +1 enery a square or better mndowrm capture.
I consider slecting steal tech with base option cheap becasue this effectly removes one the Consuisness's bonuses.
If a faction offers to swear a pact to serve me, I usually let them surivive as then you can buy their vote cheaply in the council isses like repeal attrocity.
I have never played as the Believers (except in scenarios).
My fav factions are (in order): Peacekeeps (well rounded, easy to crate a lot of colonies with), Morgan (gets +1 energy with wealth), and Sparta (easy to wage war with)
The stupidest secret project ever is the bulk matter transmitter, it gives you the same thing as 2 mining stations.
I never build the singularity transmitter (whatever tis called) secret project, as it can end up hurting you more than hwelping you with all the eco dmg.
Nukes are tons of fun, as they actually are like real nukes with realistic damage and consequences, my only wish is that you could use them like the tectonic and fungul missles and activate them using 'I', sometimes you do not want to attack a specific unit.
The most enery I have ever had comming from one base was around 350 (being produces, without any modifies), with a pirate base.
In all the time of playing this game, I have never built a gnejack factory or punishment spehere (though this could be useful in some situations I guess).
Also, in all the time in playing this game, Ive never put any money towards psych, I have never had reason to.
I rarely build land artillery, they seem overpriced and not too useful, if I want bombards I use ships.
Fun fact: if you have a ship equiped with marine detachment, instead of moving into an enmy square, bombard the ship a few squares away, and you still can capture it. This is a great tip if your enemy is sepreated by a landmass, your pireate duded can fly across the isthmus and take it over.
I dont like playing with the aliens much, they alwyas seemed out of place in the game to me.
The urnaium flats and geothermal shalows are my favorite landmarks by far.
I vastly prefer choppers to needlegets for an air force as they can attack as many moves they have left in a turn.
Questions or commets on my nuggest of knowlege?