Invalid page error when opposing cities pledge allegiance

Joesocwork

War Waging Social Worker
Joined
Nov 14, 2002
Messages
81
:help:My game crashes when an opposing city pledges allegiance to my civilization and I accept it. The game continues if I rebuff the city. The error cited is:

CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 017f:0046fabc.
Registers:
EAX=00000000 CS=017f EIP=0046fabc EFLGS=00010202
EBX=00000000 SS=0187 ESP=00adf1b8 EBP=00000001
ECX=01bb8b20 DS=0187 ESI=005d7b88 FS=348f
EDX=01a1341c ES=0187 EDI=005f166c GS=0000
Bytes at CS:EIP:
8b 10 6a 40 8d 4c 24 34 6a 00 51 8b c8 ff 52 14
Stack dump:
005d37f0 00000000 005d37f0 005d3a64 01df7781 00000000 00000000 0000002b
07ef9084 00000000 0cd14640 00000001 89f6dc99 b479f7c8 f9a069f8 49fa8c59


This is a game that started at the beginning by using the editor to create a civilization and a land. I've checked the forum and saw where patch V1.29f helped with a similar problem, but otherwise PLS, PLS don't tell me to "please play the original scenarios for more stable gameplay" :wallbash: . Thanks!
 
i used to have a similar problem altho I never wrote down the specific details. I finally got rid of the problem when I stopped using diff workers. It seemed that if one city had an entertainment value of 1 but you had moddd another with a value of 2, then the game would crash if the taken city contained any of the lower valued entertainers. This may not be your prob, but I thought I'd throw it out for you.
 
Alpha Wolf thanks for your reply, although I'm not sure I understood everything in your post. What is diff(erent?) workers, does "moddd" mean "made", and what is the concept of difference in entertainment values between the cities and how does that affect competing cities? In the scenario I created I did permit the governors control happiness and mood. Also when I played under war conditions the game did not crash when I captured the cities in battle.
Thanks, Joe
 
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