Legal_My_Deagle
Warlord
- Joined
- Nov 9, 2002
- Messages
- 215
Most people here from what I can tell see Expansive as a pretty "meh" trait, or worse.
I used to like it a lot when I was newer to the game but then stopped using it as much when I got more experienced with this game...and now have come possibly full circle in to liking it again.
Why?
Well, if you value cheap buildings by how much time they save you building, and by the % of cities you build them in, then cheap Granaries and Harbers at least to me are some of the most useful cheap buildings to have in this game. Granaries are usually at least one of the first 3 buildings I build in a new city, depending on the circumstances. Especially in the begining of the game, where Granary helps you whip so much. And what coastal city are you NOT going to build a Harbor in?
Worker production bonus: this seems to be a major point of controvery about Expansive, but frankly I don't care that much about this portion of the trait. I tend to only build about 6-8 workers in a standard sized map currently, so over all that doesn't really help me a lot IMO.
However, the +2
is a bonus that is extremely subtle in how it helps you, so this could possibly one reason that Expansive might be under-appreciated. Faster city growth is always good, but what I really like about the trait is all of the little things that this allows you to do that you probably wouldn't with a non-Expansive civ.....such as spamming all of the unhealthy buildings that produce a lot of
for example.
At least with me, with a non Expansive leader I don't tend to spam these things nearly as much. Forges, Coal Plants, Industrial Parks, oh my!
Then of course you are just less likely to need to trade for
resources, and therefore more likely to get other bonuses instead.
And also since you are therefore able to support a larger population, you get more votes!
So I think Expansive offers a lot of subtle and/or indirect benefits that make it hard to appreciate and thus unpopular. Does anybody agree? It could be that part of the reason I like Expansive is because I like to grow my cities as big as possible.
Or the big question is, is if you think the Expansive is on par compared to the other traits?
I used to like it a lot when I was newer to the game but then stopped using it as much when I got more experienced with this game...and now have come possibly full circle in to liking it again.
Why?
Well, if you value cheap buildings by how much time they save you building, and by the % of cities you build them in, then cheap Granaries and Harbers at least to me are some of the most useful cheap buildings to have in this game. Granaries are usually at least one of the first 3 buildings I build in a new city, depending on the circumstances. Especially in the begining of the game, where Granary helps you whip so much. And what coastal city are you NOT going to build a Harbor in?
Worker production bonus: this seems to be a major point of controvery about Expansive, but frankly I don't care that much about this portion of the trait. I tend to only build about 6-8 workers in a standard sized map currently, so over all that doesn't really help me a lot IMO.
However, the +2


At least with me, with a non Expansive leader I don't tend to spam these things nearly as much. Forges, Coal Plants, Industrial Parks, oh my!
Then of course you are just less likely to need to trade for

And also since you are therefore able to support a larger population, you get more votes!
So I think Expansive offers a lot of subtle and/or indirect benefits that make it hard to appreciate and thus unpopular. Does anybody agree? It could be that part of the reason I like Expansive is because I like to grow my cities as big as possible.
Or the big question is, is if you think the Expansive is on par compared to the other traits?