Javascript files changed in 1.1.0

LilBudyWizer

Warlord
Joined
Nov 11, 2014
Messages
174
They deleted 6 javascript files, added 4 and modified 194 leaving 482 unchanged for a total of 680 javascript files. A list of the specific files is attached below. I started something yesterday that had me walking the directories and it occurred to I could save the data and compare it to today. Regrettably it didn't occur to me until today to backup those files so I could say what actually changed in the files. Maybe I'll do that before the next update. Sorry for those that actually use something other than javascript files, that was what I was working with. I suspect tracking every file would require something more than a text file to present it. This goes on and on, but it's just a couple of hundred lines.
 

Attachments

That's certainly better. I won't worry about side tracking on this. I'm not sure how to read it, but my editor can read it. Not sure how I missed that. You have any recommendations for a good free viewer for that?
 
You have any recommendations for a good free viewer for that?
I only use that file for quick lookups and then compare old and new files in Notepad++ (I kept a copy of the old game files), mostly for quick-and-dirty updates for mods that are not updated yet.

Maybe you could ask in that thread I linked. There are people much more knowledgeable than me.
 
Maybe you could ask in that thread I linked. There are people much more knowledgeable than me.
That's a good idea. It was late. Since no one posted to it in a month and it's a thread by a Super Moderator I assumed it was locked. The thread with the files would be the logical place to ask about it. I never used GitHub. Any recommendations where to ask questions about it. I think I spent an hour or more trying to figure out why it wasn't updating the file when it was just showing the file had changed in that version. I haven't programmed in 10 years and all the this here new fangled stuff is very confusing.
 
I found GitHub very confusing, and still do sometimes. For me it was just a lot of Google and trial-and-error to get the hang of it somewhat. But it's not like you have to use GitHub. Especially if you start small with Civ modding, you don't need more than a decent text editor (Notepad++ or similar) that does syntax highlighting and auto-indent. And I would start small if you're new to this. Looking at the difference between thousands of files might be a bit too overwhelming :)

Just think of what you might want to change, and start simple.And look at similar mods available to see how they work. Nice thing about Civ is that nothing is compiled, it's just readable Javascript and XML.

Take a look at the Tutorials section here. Discord is a good place to ask modding questions too, try the Civ VII Modding Helpline.
 
Yeah, I plan to start simple. With me, myself and I with a few simple scripts we hardly need source control. I was actually thinking a tooltip for the time showing the date. That seems pretty simple.
 
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