Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,419
Austria-Hungary
Immortal, science victory turn 588 (1918 AD).
It was a smooth game - it didn't show anything in the mod that needed to be fixed or changed.
RP scores were:
Portugal 955
Russia 836
India 617
Brazil 544
China 535
England 532
France 494
Austria 462
USA 306
Japan 302
Inca 260
Turkey 253
Germany 150
The Aztecs were doing well in RP points before they collapsed.
Initially I had a big plan to diplo-marry northern Vietnam, so that I would have a strong foothold in Asia and could block India and Japan from RP victories. I changed my mind about that when I decided that they're probably easy to troll - India by declaring on them, Japan by parking a unit near them. In this game, neither was necessary anyway.
That left diplo marriage as a way to get Rome and/or Poland quickly, or possibly some other "colony" city for resources, or possibly cities from some collapsed civ. In this game I was only really interested in Rome, because:
* I was planning to play for science and was a bit paranoid about the number of cities because of the 16% tech penalty per city. In that context, I was dissatisfied with the prospect of marrying Polish cities because they're never on a river and never claim any luxury resources. In hindsight it might have been OK to grab Krakow, though.
* I was also being extra-cautious about stability because of an Austria game where I married Rome and then lost it from stability - I'm not sure why, possibly a foreign city on one of my flip tiles. Later I found the current version of the Atlas and also peeked at the stability code, and then I understood things better.
I moved my start settler east so that it could be next to mountains for an Observatory, resulting in the capital being Venice. Later I realized that if Venice gets enough tiles, it's S-tier capital location - rivers, mountain, many good tiles, and coastal for good trade routes without too many water tiles.
So I just had 4 cities, plus I noticed some +2 stability tiles in East Africa, so I settled a city there too. In hindsight I'm not sure it was necessary. I rushed Commerce to get an early double-effect great merchant to use to marry Rome - Venice starts with a Market - then continued to full Commerce. With the happy boost from full Commerce, I'm not sure that I needed the East African resources.
Mostly a peaceful game although in the late game I did raze a couple of German cities to acquire more tiles for my core cities - opportunistically, as part of a dogpile war. It was probably for that reason that France and Russia declared on me in the last 20 turns of the game, adding some much-appreciated excitement! France took Rome in a rush with Battleships, but there was no real threat - I was an era ahead of them in military with a huge army, and with a large income it was easy to cash-rush all the spaceship parts. I also got to enjoy nukes for the first time in Civ 5.
Declaring on Germany also allowed me to finally raze the originally-Turkish city SE-SE-E of Venice that had been there since I had spawned. The city was silly and irritating, but was never a real problem except aesthetically, so I just left it alone.
About my experience playing through the end of the tech tree:
* IIRC (??) I started with Plastics and built Research Labs.
* then I teched Satellites and rushed the Hubble with engineers.
* then I used those two scientists to help finish the tech tree.
I upgraded units to Rocket Artillery, Infantry, and Bazookas, and I may have rebuilt a few of those units, but otherwise I didn't build anything from the Future Era. I had a couple Mobile SAMs, but they were gifts from Scandinavian militaristic city-states. (Very helpful for saving hammers earlier in the game, too.)
Immortal, science victory turn 588 (1918 AD).
It was a smooth game - it didn't show anything in the mod that needed to be fixed or changed.
RP scores were:
Portugal 955
Russia 836
India 617
Brazil 544
China 535
England 532
France 494
Austria 462
USA 306
Japan 302
Inca 260
Turkey 253
Germany 150
The Aztecs were doing well in RP points before they collapsed.
Initially I had a big plan to diplo-marry northern Vietnam, so that I would have a strong foothold in Asia and could block India and Japan from RP victories. I changed my mind about that when I decided that they're probably easy to troll - India by declaring on them, Japan by parking a unit near them. In this game, neither was necessary anyway.
That left diplo marriage as a way to get Rome and/or Poland quickly, or possibly some other "colony" city for resources, or possibly cities from some collapsed civ. In this game I was only really interested in Rome, because:
* I was planning to play for science and was a bit paranoid about the number of cities because of the 16% tech penalty per city. In that context, I was dissatisfied with the prospect of marrying Polish cities because they're never on a river and never claim any luxury resources. In hindsight it might have been OK to grab Krakow, though.
* I was also being extra-cautious about stability because of an Austria game where I married Rome and then lost it from stability - I'm not sure why, possibly a foreign city on one of my flip tiles. Later I found the current version of the Atlas and also peeked at the stability code, and then I understood things better.
I moved my start settler east so that it could be next to mountains for an Observatory, resulting in the capital being Venice. Later I realized that if Venice gets enough tiles, it's S-tier capital location - rivers, mountain, many good tiles, and coastal for good trade routes without too many water tiles.
So I just had 4 cities, plus I noticed some +2 stability tiles in East Africa, so I settled a city there too. In hindsight I'm not sure it was necessary. I rushed Commerce to get an early double-effect great merchant to use to marry Rome - Venice starts with a Market - then continued to full Commerce. With the happy boost from full Commerce, I'm not sure that I needed the East African resources.
Mostly a peaceful game although in the late game I did raze a couple of German cities to acquire more tiles for my core cities - opportunistically, as part of a dogpile war. It was probably for that reason that France and Russia declared on me in the last 20 turns of the game, adding some much-appreciated excitement! France took Rome in a rush with Battleships, but there was no real threat - I was an era ahead of them in military with a huge army, and with a large income it was easy to cash-rush all the spaceship parts. I also got to enjoy nukes for the first time in Civ 5.
Declaring on Germany also allowed me to finally raze the originally-Turkish city SE-SE-E of Venice that had been there since I had spawned. The city was silly and irritating, but was never a real problem except aesthetically, so I just left it alone.
About my experience playing through the end of the tech tree:
* IIRC (??) I started with Plastics and built Research Labs.
* then I teched Satellites and rushed the Hubble with engineers.
* then I used those two scientists to help finish the tech tree.
I upgraded units to Rocket Artillery, Infantry, and Bazookas, and I may have rebuilt a few of those units, but otherwise I didn't build anything from the Future Era. I had a couple Mobile SAMs, but they were gifts from Scandinavian militaristic city-states. (Very helpful for saving hammers earlier in the game, too.)