SevenSpirits
Immortal?
- Joined
- Jul 7, 2007
- Messages
- 512
Long story short, I hate it when things make no sense historically. There are two ways to fix this: one is to be convinced that the game's interpretation is plausible enough to be justified by gameplay reasons, and the second is to mod it. Since I'd rather mod as few things as I can get away with (because I set myself a high bar for making changes from the standard version), I would love being convinced that the following things make some kind of sense:
- Civil Service (medieval) giving +1 food to river farms. In Civ IV it spread irrigation and this made sense, because it represents a period in Chinese history (~500ish AD) where they had a significant merit-based army of civil servants, and built many miles of canals. In Civ V it instead boosts riverside farms, which seems like they copied the farm boost from Civ IV without realizing it was canal-related. The whole point is getting water to places far away from the river!
- Trapping. OK, so apparently, in order to hunt animals, you must first have domesticated cows and horses. What??
- Trading Posts. The Civilopedia says (only!) this about them: "Trading Posts are outposts where hunters and trappers may sell their wares to civilians in exchange for food, weapons, whiskey, gold, and all the other trappings of society. They can generate a lot of wealth for a society."
Guys, this is our only gold-making improvement. It makes sense that this comes with "Trapping", but it doesn't make sense that it's in the game at all given that camps already are.
- The Wheel letting you build Watermills. Yes, I get that watermills are powered by waterwheels. But the prevalence of those two things are a thousand plus years apart. Watermills should give food starting in the classical era and/or production starting in the medieval era.
- Optics. What the heck does that represent?? Apparently it was impossible to move people across water until after triremes had been invented. (I guess triremes existed only to ram other triremes before then. What a great invention.) Incidentally I can't figure out what optics has to do with it. Was there a development in navigation techniques in the classical era that I'm not aware of? I was under the impression that navigation advanced mainly in the medieval/renaissance periods.
I'm not going to worry about the prerequisite branches. I understand those are important for gameplay. Obviously there are other silly things too - I haven't even touched on anything past first row medieval, and I only mentioned the ones that bother me the most. If you have your own questions, feel free to add them, though I do recommend trying to do your own research first. And like I said I consider prerequisites to be off-limits.
Thanks for your help.
- Civil Service (medieval) giving +1 food to river farms. In Civ IV it spread irrigation and this made sense, because it represents a period in Chinese history (~500ish AD) where they had a significant merit-based army of civil servants, and built many miles of canals. In Civ V it instead boosts riverside farms, which seems like they copied the farm boost from Civ IV without realizing it was canal-related. The whole point is getting water to places far away from the river!
- Trapping. OK, so apparently, in order to hunt animals, you must first have domesticated cows and horses. What??
- Trading Posts. The Civilopedia says (only!) this about them: "Trading Posts are outposts where hunters and trappers may sell their wares to civilians in exchange for food, weapons, whiskey, gold, and all the other trappings of society. They can generate a lot of wealth for a society."

- The Wheel letting you build Watermills. Yes, I get that watermills are powered by waterwheels. But the prevalence of those two things are a thousand plus years apart. Watermills should give food starting in the classical era and/or production starting in the medieval era.
- Optics. What the heck does that represent?? Apparently it was impossible to move people across water until after triremes had been invented. (I guess triremes existed only to ram other triremes before then. What a great invention.) Incidentally I can't figure out what optics has to do with it. Was there a development in navigation techniques in the classical era that I'm not aware of? I was under the impression that navigation advanced mainly in the medieval/renaissance periods.
I'm not going to worry about the prerequisite branches. I understand those are important for gameplay. Obviously there are other silly things too - I haven't even touched on anything past first row medieval, and I only mentioned the ones that bother me the most. If you have your own questions, feel free to add them, though I do recommend trying to do your own research first. And like I said I consider prerequisites to be off-limits.
Thanks for your help.