badcivplayer
Chieftain
- Joined
- Mar 18, 2017
- Messages
- 3
One of the ideas I've had to improve Civ, ever since Civ 5 when I started playing, was to include mechanics for players who lose cities and / or their entire empire. I think one should still have meaningful things to do either as resistance to the occupying civ (perhaps to build units with dissent points) or by accepting one's fate as conquered, leading to a shared victory. I hate getting knocked out of a game and wouldn't mind controlling units to help a player that beat me win, especially if I can "share" the victory. The way I see it, you should have something to do / produce (under your control) for every city you originally found to continue meaningful engagement through the entire game.
What do you all think?
What do you all think?