La Resistance

badcivplayer

Chieftain
Joined
Mar 18, 2017
Messages
3
One of the ideas I've had to improve Civ, ever since Civ 5 when I started playing, was to include mechanics for players who lose cities and / or their entire empire. I think one should still have meaningful things to do either as resistance to the occupying civ (perhaps to build units with dissent points) or by accepting one's fate as conquered, leading to a shared victory. I hate getting knocked out of a game and wouldn't mind controlling units to help a player that beat me win, especially if I can "share" the victory. The way I see it, you should have something to do / produce (under your control) for every city you originally found to continue meaningful engagement through the entire game.

What do you all think?
 
That's what I'd always liked a diplomatic victory to be, with three flavours:

- the player with the most delegates becomes world leader
- in Civ 5 terms: if no player can get more than 2 deligates than their nearest rival, in order to achieve world leader, they get a shared victory where the world has to accept the existence of two superpowers
- the majority of remaining players vote to create a "security council"; the player with majority delegates must also agree
 
I think it's a great idea simply put. I had the same kind of idea combined with the one that the game could be a simulation with many uncontrollable factors. As this might be unfair to lose with rough bad luck, it would have been good to stay in the game and try a resurrection.
 
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