"Legends of Next War", future era addon for LoR

WolfHound22

Chieftain
Joined
Sep 12, 2009
Messages
82
Location
Maryland, United States
After a lot of work I finally have a somewhat presentable version of this mod, and finally was able to get it uploaded to Filefront.

Download --> http://www.atomicgamer.com/files/83905/legends-of-next-war

While I consider this an addon to Legends of Revolution it is its own mod. Do not extract any of it into your LoR folder. You will have to extract the folder in the zip file to the mods directory and run it separately.

The one big problem left with Legends of Next War is the game speed. I don't really know how to adjust this yet or even how I should, but I would like for some people to play through this with the time victory turned off and test it out and give me some suggestions... or if you're in a particularly good mood someone might help out a little more directly with that. :) Right now I'm using phungus420's gamespeedinfos file.

Major changes so far:

1. Next War techs and units added and spaceship victory moved forward.
2. Assault Mech moved to its proper next war techs and stats and Next War Dreadnought renamed to "Behemoth."

Planned update:

Fix gamespeedinfos.

Anything that I post in the LoR forum will be made strictly as an addon to phungus420's Legends of Revolution and will leave everything before the future era as untouched as possible, with changes made only to properly balance and facilitate the transition to the new future era and techs. The new legend idea is to keep the theme of LoR going into the next era, besides hopefully being cool.

I may get around to adding some personalized touches like tweaks to the ancient era combat units or industrial age factories but if I post those they will be elsewhere.

I have included in the zip file a detailed list of all the steps taken in the creation of this mod to make things easier for anyone who would like to help, or is just curious. I'm still a beginner at this but it seems I'm catching on pretty well.
 
Wooh! I downloaded this and confirmed got the whole file, however 7zip says "AchillesZero.FPK" is corrupted, ie: fails CRC check.

I'm downloading again via wget and see what it does...
 
Yup, appears the .zip archive is corrupted:

Code:
# md5sum Legends+of+Next+War+0.5.zip
c72c3e65fe6ad04465c5c4e82e6c5aca  Legends+of+Next+War+0.5.zip
# unzip -tv Legends+of+Next+War+0.5.zip
Archive:  Legends+of+Next+War+0.5.zip
  End-of-central-directory signature not found.  Either this file is not
  a zipfile, or it constitutes one disk of a multi-part archive.  In the
  latter case the central directory and zipfile comment will be found on
  the last disk(s) of this archive.
unzip:  cannot find zipfile directory in one of Legends+of+Next+War+0.5.zip or
        Legends+of+Next+War+0.5.zip.zip, and cannot find Legends+of+Next+War+0.5.zip.ZIP, period.

However, assuming the "AchillesZero.FPK" is same as vanilla LoR, I'm already running a game with the Earth map with my usual options and see how that goes... :)
 
@ Wolfhound

If you're setting it up as it's own mod make sure you change the "LoR" entry to the name of the mod's folder in the ModName Python file (it's in the Contrib folder). Also change the main LoR ini the same way, as well as change the name of that ini file itself.
 
Just a quick interjection (and the fact I've yet to run diff over the LoR and LoNW directories), but I would guess there'd be a lot of duplication of identical files... so to expand on phungus420, if it is an "add-on", then it should go into the main LoR (does RevDCM allow modular expansions?)...
 
@ Wolfhound

If you're setting it up as it's own mod make sure you change the "LoR" entry to the name of the mod's folder in the ModName Python file (it's in the Contrib folder). Also change the main LoR ini the same way, as well as change the name of that ini file itself.

The mod seems to work well without the names changed but thanks. I have changed the ini files and the modname file and those changes will be included on the next update.

@SHS. I'll consider that, though I doubt I will make this as something you can just paste into the LoR folder. Maybe once the final version of the "addon" is complete I'll work on that. I still need to add the new legend and figure out a solution to the gamespeedinfos problem.

Also I plan to make some of my own changes to the rest of the game eventually, such as moving swords back to iron only and giving them their city boost back and removing the axeman's additional anti-sword bonus. Perhaps adding a copper sickle-sword unit if we really must have a copper sword unit. These changes won't be part of the "addon" here though.
 
Can't get it to extract either. It also doesn't seem to be finishing the download, as it keeps stoping and saying done at 200MB or so, I believe the file is corrupted.
 
It should be working just fine. This appears to be some issue with FileFront. I'll probably upload the next version somewhere else.

Nope the AchillesZeroFPK is corrupt
GlobeTheater.bik is corrupt
Poland_Middle mp3 is corrupt.
 
I'm not sure what is causing this as everything works fine with it on my PC. It could be something that is happening during archiving. I'm using WinRar.

I'll try using WinZip to make the archive as well as send the folder directly to someone else and see if it works on their PC with no trouble.
 
I'm not sure what is causing this as everything works fine with it on my PC. It could be something that is happening during archiving. I'm using WinRar.

I'll try using WinZip to make the archive as well as send the folder directly to someone else and see if it works on their PC with no trouble.


Looking forward to trying this mod out and will keep an eye out for your update.
 
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