Bamspeedy
CheeseBob
But Nessa, another problem with communism is there isn't a government like it that is available earlier to help you prepare for communism. In all the other governments corruption is centered around your capital. The 'core' cities would have many improvements in them making them very productive (libraries, universities, factories, etc.), and your far away cities wouldn't have hardly any improvements at all. The improvements multiply the *uncorrupted* gold/shields. So if a city with library/university loses 5 more beakers, it actually loses 10 beakers. It's hard to see this loss if you just count up the red shields/gold, because the red shields/gold doesn't get multiplied, only the blue/gold ones do. Your far flung cities wouldn't have these improvements (and usually would be limited in size), so your core cities are taking a huge hit, just to get a couple/few more gold/shields out of a little city with little or no improvements.
If your civ is well connected by rails, why can't you easily defend it by sending military from your core cities to the far away cities? For communism to have any hope, you need to have courthouses and police stations in EVERY city, even then you have the problem of every new city you gain adds more corruption/waste to ALL your other cities (and the loss your cities take is more when corruption/waste gets multiplied by improvements).
If your civ is well connected by rails, why can't you easily defend it by sending military from your core cities to the far away cities? For communism to have any hope, you need to have courthouses and police stations in EVERY city, even then you have the problem of every new city you gain adds more corruption/waste to ALL your other cities (and the loss your cities take is more when corruption/waste gets multiplied by improvements).