Luchuirp: Where to put hawks after assasins.

JayThomas

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Upgrading to assasins obsoletes hunters. I didn't realize assasins didn't carry birds. So, what can my dwarven buddies do to escort my mages since enemy assasins/taskmasters are knocking them off?
 
Rangers would be it I guess. Or you could just not upgrade all your hunters to assassins.
 
Rangers would be it I guess. Or you could just not upgrade all your hunters to assassins.

I don't think Luchuirp can build rangers. I'll need to check. I had three well promoted hunters, but they were all lost to barb hordes. I would of built more if I knew.

@Pyr0mancer: I'll try that option. Thanks.
 
I thought Fall from Heaven never obsoleted any of their units? Has this changed recently?
 
Several of the early units, such as archers, warriors, horsemen, and apparently hunters do get obsolete. These units tend to have wholly superior upgrades that are not national units and so have no build limits (such as longbowmen, champions, horse archers and rangers). However, I don't believe that civs who get an earlier unit but not a later one would have the earlier unit unavailable to be built when you research the tech, since technically the new unit was not available and thus the old one never went obsolete. It should be noted that sometimes national units will still obsolete a non-national unit (such as, I believe, beastmasters and rangers), but the non-national unit should be available to build after you've reached your national limit for the more powerful unit.

There are a few units that become obsolete that perhaps shouldn't, the most obvious one being soldiers of kilmorph, but most people change the obsolete tag themselves.

The issue with Luichirp seems to be that assassins replace hunters. Since Luichurp can't build rangers, you will probably need set to hunters to never obsolete as we ll. Or if you're neutral, get dwarven druids to protect your mages (they can carry birds). Or somehow set hunters to only obsolete with rangers, but I don't know if you can be that specific and still allow hunters to upgrade to assassins.
 
Thee are a lot of units that go obsolete that I wish didn't. I found it easier just to replace all <bObsolete>0 with <bObsolete>1
 
well in this case i think it would be simpler (from a gameplay, not coding perspective) to just enable dwarven assassins to carry hawks.
 
umm....

your mages are moving with your golems right?

just start passing a fireball through every tile. makes it hard to sneak up on you.

also consider using priests of kilmorph, they can repair also
 
Weird, must be a Beyond the Sword thing, cause I am able to build warriors even with swordsmen and pikemen available. The important reason for this is that warriors are very cheap, and I can pop them out in one turn. Others take longer to build, and sometimes you just need something quick.
 
umm....

your mages are moving with your golems right?

just start passing a fireball through every tile. makes it hard to sneak up on you.

also consider using priests of kilmorph, they can repair also

The 6 adepts were with 8 iron, 5 gargoyles, 8 cannon. The problem was the turn I got next to the city. The enemy would attack with taskmasters and start wacking the adepts who were there for repair support. Next, I'll bring a bunch of scouts I think.

I didn't know about the priests, thanks.
 
Priests of Kilmorph could repair in 0.30 and earlier, but not anymore. Repair requires Dwarven and Enchantment 1. The Priests lost the Enchantment promotion when the sorcery and summoning lines were merged.
 
ok , my bad on the priest thing.

as far as having all those golems? why were you not just fireballing the city to cinders?
 
But they can buy or catch slaves (after alignment Change only naturally.)

Cheaper and faster to get en masse if you are indeed prone to using that tactics. I dislike it so much i never use it and think it should be fixed to noncombats not being fought. (Whould also fix killing equipment and Ships among other things)

Makes more sense for a hired killer to go after precious targets than after captured and forced workers or tamed birds most of the time after all. (And add a little something interesting extra to Corlindale instead of a huge disadvantage.)
 
part of the problem is that he was using iron golems and gargoyals. for the same price he could have fielded twice and many wood golems and be throwing twice and many fireballs.

the other side of this is , that in alot of cases your better off with another golem then the hammers and time needed for mages.

added to that , you dont need cannons for busting the defense of a city when you can have 16 or so fireballs. for a marginal amount of tech more you could be using clockwork golems to smash the city to bits also. hard to argue with a 14 str golem doing colatoral damage
 
Weird, must be a Beyond the Sword thing, cause I am able to build warriors even with swordsmen and pikemen available. The important reason for this is that warriors are very cheap, and I can pop them out in one turn. Others take longer to build, and sometimes you just need something quick.

Units only obsolete if a city can build every unit that unit can upgrade to. Warriors will only obsolete in cities that can train both Axemen AND Archers (Training Yard and Archery Range).
 
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